10/10 needs a full project
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Content Warnings
Breast Expansion, Ass Expansion, Weight Gain, GTS, small bit of nudity
Asset Credits
Odin Inspector by Sirenix (Editor tools)
FEEL by MoreMountains (Editor Tools)
Sci-Fi Weapons: Bullet Hell Sound Effects Pack by SwishSwoosh (Turret SFX)
Free UI Click Sound Pack by SwishSwoosh (UI SFX)
Nightmares Vol1. + Vol2. by JDBartist (Music)
Ultimate Game Music Collection by John Leonard French (Music)
Cow Moo by Universifield (MOOOOOOOO)
GREEN FUZ by Typodermic Fonts (Font)
LAZENBY COMPUTER by Disaster Fonts (Font)
Footsteps Pack by cplomedia (GTS Handslam SFX)
Comments
I am making a NSFW gaming review podcast and wanted to cover the size jam games in a special episode. May I review this in that episode? (I would link back to your game for others to play, along with all asset credits and any other links you would want traffic directed to, to help you in future projects)
Thanks! We wanted to sell the fantasy that as she got bigger the player became more powerful.
As for expanding on it, at the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time.
We did have plans for more content, but it was cut during the jam to meet the deadline. The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!
The premise is fun and the voice acting is well great! I am really liking the personality of the game, I feel most haughty characters in expansion works get annoying, but this alien queen gal is fun. The gameplay itself is unfortunately VERY basic and it is easy to just get op and steamroll the game, there is also a lack of polish with the graphics. This is still a fun idea though and I am curious to see how it can be expanded, pun intended.
I'm really glad you enjoyed it! I know we took a bit of a risk by going against the grain on the GTS's personality, but we felt she would be a more engaging and memorable character! Mocha will be thrilled to know it landed well!
Gameplay balancing was a bit back and forth and definitely ended a bit off. Some turrets didn't make it in time, and upgrades were done last minute, so both of those affected balance. I didn't want to make the game *tooo* hard since its NSFW so some players may be 'distracted', plus to sell the fantasy that as you got bigger you became more powerful, I think I just overdid the scaling a bit!
Great idea for a game tbh, p good baseline for a further project.
Great art n VA work too, only issue i can really say is I *do* wish there was slightly more weapon variety and a way to see the full size of the size queen at later stages since she goes heavily off screen so the later upgrades do get hidden by her sheer scale.
Still really good for a short n sweet game tho~
At the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time. One of those assets is another turret, I just need to finish the VFX for it.
We did have plans for more content, but it was cut during the jam to meet the deadline. The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!
Appreciate it! Age of War was actually a game we had referenced in early concepting of the game. I didn't finish it in time, but a concept art gallery will be added to the game, and you'll see it! :P We wanted to do a lot of throwback to the older flash genre, vs how tower defense is done more today.
Team poured their heart into the project, letting everyone rest up a bit, and we'll see if people are interested in continuing with more major content. Additionally, I have an unannounced breast expansion game I've been working on as well!
Loved it! The interplay between growth, abilities, and upgrades was excellent. Love how each resonance upgrade picked could expand booty or boobs, and granted a genuinely helpful boon to boot! It reminded me alot of games like PVZ or the ole Castle Defense with the stick figures. Gameplay was fun, intuitive, and engaging.
Really liked the expanding units, each was unique, charming, and bloated up in fun ways! Lots of fun, wide-load pileups ;) Berggie's art was a particular big bonus, and the game as a whole really celebrated giantess and expansion well.
All of the art and assets were solid, though it wasn't especially cohesive- it was never distracting, but there was a distinct difference between who did what, that a fullfat release could likely polish to a shine. After about four fields defended, the game did kinda play itself, and I felt more a passive observer than an active participant. The handslap ability helped, but a few more ways to influence the waves or a particularly challenging boss would've been fun too. Of course, a game jam only has so much time- so all that is completely understandable! Honestly, I'm super impressed that I didn't encounter a single bug in my lengthy playtime!
I'd love to see a sequel expand to galactic heights!! Perhaps this goddess could defend a whole system next ;) She's certainly big enough!


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