Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Attack of the Size QueenView game page

Tower Defense where you expand your enemies to immobility to make yourself bigger
Submitted by CrypticExpansion (@CrypticXpansion) — 2 minutes, 14 seconds before the deadline
Rated by 3 people so far
Add to collection

Play game

Attack of the Size Queen's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Content Warnings
Breast Expansion, Ass Expansion, Weight Gain, GTS, small bit of nudity

Asset Credits
Odin Inspector by Sirenix (Editor tools)
FEEL by MoreMountains (Editor Tools)
Sci-Fi Weapons: Bullet Hell Sound Effects Pack by SwishSwoosh (Turret SFX)
Free UI Click Sound Pack by SwishSwoosh (UI SFX)
Nightmares Vol1. + Vol2. by JDBartist (Music)
Ultimate Game Music Collection by John Leonard French (Music)
Cow Moo by Universifield (MOOOOOOOO)
GREEN FUZ by Typodermic Fonts (Font)
LAZENBY COMPUTER by Disaster Fonts (Font)
Footsteps Pack by cplomedia (GTS Handslam SFX)

Leave a comment

Log in with itch.io to leave a comment.

Comments

10/10 needs a full project

(+1)

Great example of how Art and Sound design can make simple but fun concept ofg a game shine like a diamond. All hail Queen Velkira!

It's a great base for a game as some have already said. Art and the whole game for that matter have that nostalgic flash game feel. The VA also did a great job. It would be really cool to see it fully developed at a later date.

10/10

<3

(+1)

AMAZING

(+2)

Great game! Hope for future updates

(+1)

I am making a NSFW gaming review podcast and wanted to cover the size jam games in a special episode. May I review this in that episode? (I would link back to your game for others to play, along with all asset credits and any other links you would want traffic directed to, to help you in future projects)

Developer(+1)

Sure, go ahead! In the main game page I put a link to all of the team's socials if they provided any! Please make sure they are recognized, as without them this game would not have been possible :)

Okie dokie, can do, thanks for letting me review the game for the episode, and I'll make sure all the team gets linked and recognized for their hard work

(+1)

I love the idea of more turret spaces being unlocked the larger your giantess gets.  Are you going to flesh this out further?

Developer

Thanks! We wanted to sell the fantasy that as she got bigger the player became more powerful.
As for expanding on it, at the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time. 

We did have plans for more content, but it was cut during the jam to meet the deadline. The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!

(+1)

Such an amazing concept for a tower defence game! It was very fun to play! And love the art and growing bits.

(+1)

The premise is fun and the voice acting is well great! I am really liking the personality of the game, I feel most haughty characters in expansion works get annoying, but this alien queen gal is fun. The gameplay itself is unfortunately VERY basic and it is easy to just get op and steamroll the game, there is also a lack of polish with the graphics. This is still a fun idea though and I am curious to see how it can be expanded, pun intended.

Developer

I'm really glad you enjoyed it! I know we took a bit of a risk by going against the grain on the GTS's personality, but we felt she would be a more engaging and memorable character! Mocha will be thrilled to know it landed well!

Gameplay balancing was a bit back and forth and definitely ended a bit off.  Some turrets didn't make it in time, and upgrades were done last minute, so both of those affected balance.  I didn't want to make the game *tooo* hard since its NSFW so some players may be 'distracted', plus to sell the fantasy that as you got bigger you became more powerful, I think I just overdid the scaling a bit!

(+1)

Great idea for a game tbh, p good baseline for a further project.
Great art n VA work too, only issue i can really say is I *do* wish there was slightly more weapon variety and a way to see the full size of the size queen at later stages since she goes heavily off screen so the later upgrades do get hidden by her sheer scale.

Still really good for a short n sweet game tho~

Developer(+1)

The VAs will love to hear that! It was so fun working with them!

More turret variety was planned, we had to cut them to fit in time for the jam, but I plan on re-adding them, and I definitely need to tweak the camera some

(+1)

love this one!!!

(+1)

awesome game, hope more content get added, like bigger stages and more turret types

Developer(+1)

At the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time.  One of those assets is another turret, I just need to finish the VFX for it.

We did have plans for more content, but it was cut during the jam to meet the deadline.  The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!

(+2)

This game is amazing, i hope to see more from this

(+1)

I liked the game, has some good potential

(+1)

Loved the game and the idea! I could see it even expanded a little

Submitted(+1)

I really liked this one. As a gal who grew up on age of war this was pretty fun and i hope we get mooooreee post jam or just cant wait for more projects <33

Developer(+1)

Appreciate it! Age of War was actually a game we had referenced in early concepting of the game. I didn't finish it in time, but a concept art gallery will be added to the game, and you'll see it! :P We wanted to do a lot of throwback to the older flash genre, vs how tower defense is done more today.

Team poured their heart into the project, letting everyone rest up a bit, and we'll see if people are interested in continuing with more major content.  Additionally, I have an unannounced breast expansion game I've been working on as well!

Submitted(+1)

Loved it! The interplay between growth, abilities, and upgrades was excellent. Love how each resonance upgrade picked could expand booty or boobs, and granted a genuinely helpful boon to boot! It reminded me alot of games like PVZ or the ole Castle Defense with the stick figures. Gameplay was fun, intuitive, and engaging. 
Really liked the expanding units, each was unique, charming, and bloated up in fun ways! Lots of fun, wide-load pileups ;)  Berggie's art was a particular big bonus, and the game as a whole really celebrated giantess and expansion well. 

All of the art and assets were solid, though it wasn't especially cohesive- it was never distracting, but there was a distinct difference between who did what, that a fullfat release could likely polish to a shine. After about four fields defended, the game did kinda play itself, and I felt more a passive observer than an active participant. The handslap ability helped, but a few more ways to influence the waves or a particularly challenging boss would've been fun too. Of course, a game jam only has so much time- so all that is completely understandable! Honestly, I'm super impressed that I didn't encounter a single bug in my lengthy playtime!

I'd love to see a sequel expand to galactic heights!! Perhaps this goddess could defend a whole system next ;) She's certainly big enough!