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Autumn Zen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #46 | 3.550 | 4.200 |
| Presentation | #59 | 3.719 | 4.400 |
| Overall | #97 | 3.212 | 3.800 |
| Concept | #108 | 3.212 | 3.800 |
| Use of the Limitation | #187 | 2.366 | 2.800 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Raylib, Antigravity IDE, IbisPaint(goat)
Use of the limitation
(sorry cant english good) i interpret the staying warm stuff, like, survival, like, be steady n calm to survive. so i guess i just go by a meditation/zen stuff, and a clicker mechanic but thats too boring...so i added rogue like stuff. and there you go.
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Comments
REALLY NICE GAME!!! The graphics are BEAUTIFUL, and the gameplay is super fun!! I also really loved how well the progression was handled!
My only little concern is that I couldn't really see the connection to the "Stay Warm" theme... Maybe if the character was some kind of firebender who needed to collect leaves to keep their flames alive, it would fit the theme a bit better? Just a random idea haha!
But aside from that, the game was REALLY GOOD, and I had an amazing time playing it!!! GREAT WORK!!
Really cool. The art was good, the music was implemented really well, tho from what i read in the description ai was used for coding purporses . Anyways The UI is in the way of the enemies and leaves and makes it harder to see them, also not sure but i think when u collect a power up leaf when u have said power up u dont get the max value from it, might be intended that way tho. Also i wish u had more synergy between upgrades since thats what makes a good roguelike imo.
Pretty neat. Only complaints I have is the UI being in the way of my leaf grabbing and when spamming so many clicks I miskick an upgrade. The difficulty scaling was solid, I never struggled though. I don't know if I'm just that good but I was at a constant 100% zen. Purple leaves are powerfully broken.