I managed to clear up to Stage 3, but I got stuck and gave up at Stage 4 because it was too difficult...
The visual effects and sound effects are impressive, and the game feels really good to play.
Oh, thank you very much for playing! Great job reaching Stage 3!
I designed and polished the UI/UX based on my intuition to make the game fun to play, so I’m really happy to hear your positive feedback on that.
I apologize for the lack of explanation in the game. The game requires an understanding of both Nonograms and Minesweeper.
My intention was to design it so that using either logic in most situations would allow you to clear it—while a lucky guess might occasionally happen, it should rarely be necessary.
The numbers that appear indicate the Nonogram counts, while the pumpkin numbers function like Minesweeper counts.
It seems the rules were still a bit hard to grasp, and it wasn't clear why certain things happened... would you say that was the main issue?