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(+1)

The poor tutorial beaver 😂

Good bite-sized jam game with just enough progression.

I actually enjoy the billboard assets, the rocks remind me of Okami's. Also seems like a smart way to prototype quickly in 3D. 

I enjoy the nods to the retro FPS style. Have you ever tried Trenchbroom? It's a tool for making Quake style maps, including stuff like the Valve 220 format. You can import these to a modern game engine with the help of some middleware/baking tools.

(+1)

HAHAHA the beaver taught us everything we needed to know, including how to eat him! What a dedicated teacher!

Really cool that you noticed the billboard assets! We had to find ways to make things work within the jam's time limit, and we're pretty happy with how it turned out!

I had never heard of TrenchBroom before, but it looks like something worth checking out, especially if we ever make another retro FPS. Thanks for the suggestion!