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No. It was designed for me, because I'm a bad player. I should get friends, this is what happens when you make things solo. (sweat) Harder levels after the jam! Thanks for the feedback!

Ah, I understand now! So it was designed with other creators in mind—I hadn't considered that viewpoint.

Difficulty balancing is certainly challenging, but using the game to foster communication and refining it through test-play feedback sounds like a great way to improve it further!