Play Epic Escape maze game
Epic Escape (my first indie game!!)'s itch.io pageRate this Epic Escape maze game
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How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Font - Dafont.com Circuit Mage by Adadglgwut, First Person + Third Person | Character Controllers on the Unity Asset Store by Unity Technologies
Has this game been submitted to any other jams?
No
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Comments
Loved the look of game play area. Walls, props, everything. I did find the text difficult to read in the instructions due to font choice but, I was able to make it out. Nice submission.
Thank you! I will look for an easier to read font that also matches with the theme. Look out for any updates in a few hours.
I played it until I got a runtime error on the 3rd level. It was a fun mini-game.
oh no sorry that happened, I don't know why it happened... It worked for me. and speaking of errors, whilst playing a few Web games on itch.io I got similar errors to this.
Thank you for the feedback, I will try to fix this.
Meanwhile here is a quick checklist:
The issue is usually related to your browser configuration or extensions:
F12(orCtrl + Shift + I/Cmd + Option + I) and click the Console tab. The exact error text underneath the red block will give you a clearer idea of what failed.Ctrl + F5orCmd + Shift + R).If anyone else gets this weird error, tell me.
Very unique game! I enjoyed it!
Thank you, glad you like it!
Hey, loved the idea! Getting abducted and experimented on by aliens is a great setup, and the atmosphere really works ๐ฝ
Two small suggestions:
I think there is a small area that needs fixing where you can get outside the lvl borders!


Really nice work for a jam! Strong alien theme! If you get a chance, Iโd love for you to try mine too: Uninvited Chickos, a Halloween rhythm runner with two chickens escaping a goblin feast ๐ Feedback and ratings are very welcome!
Oh ok I just fixed the getting outside the level problem, I will make the web build for the game again and upload it now. Would it be better to display an Instructions screen when a specific key is pressed, Space key, etc.?
As for the smoothing, I will try to fix it. Also, perhaps a quick troubleshooting checklist would help you. It is to do with your browser. It worked for me (unless it is a problem with my game and not the browser settings). Here is the checklist:
Go to chrome://settings/system then toggle Use graphics acceleration when available.
If that didn't work, go to chrome://flags and search for
Override software rendering listand enable it if Chrome is incorrectly blocking your GPU from accelerating 3D WebGL content.Hope this helps, otherwise I will try to fix it from my game.
Also do you think my game works with the theme? It does a bit I think because of the timer "lockdown" because someone who isn't supposed to be here, an uninvited intruder has been detected, but still...
Thanks for the feedback! I will test out your game when I have the time!
Hey! Nice work fixing the out-of-bounds bug so fast ๐
I made you a little gift: a "How to Play" card in your game's colors (cyan titles, purple glow, green pickups). Two versions:
- Full background โ for your itch page / screenshots
- Transparent PNG โ drop it into a UI Image as an in-game help overlay
(I used a stand-in font for the title, so you can swap in Circuit Mage to match your HUD exactly.)
On the instructions screen: yes, show it at the start, then let players toggle it with a key. I'd avoid Space though, since the Unity First Person Controller uses it for Jump by default. H (for Help) or Tab is safer.
Quick idea for the timer misalignment in the web build (it's usually a scaling thing, not a code bug):
1. On your Canvas, set Canvas Scaler โ "Scale With Screen Size", reference 1920x1080, Match = 0.5
2. Anchor the "TIME LEFT" text and the number to the top-right corner (Alt+Shift click the top-right anchor preset)
3. Put both texts inside one parent with a Horizontal Layout Group so they never drift apart
The editor Game view and the browser canvas often have different resolutions, which is why it looked fine in the editor.
Thanks for the graphics checklist too, I'll try it.
And yes, I think it fits the theme! YOU are the uninvited one, and the whole ship reacts to you with the lockdown. To push it further you could lean into that: a red alarm flash or an alien "INTRUDER DETECTED" announcement when the timer starts, or doors that taunt you when the wrong key is used. Small touches like that would make the theme hit harder.
Good luck, and looking forward to seeing the update!

thank you I have done it now, using your layout but not your image (I wanted to try to make my own) though for some reason only in the the online editor it looks weird... the instructions screen is the wrong size...
I will definetely refine it more when I have the time, this was a bit rushed!
Really good work. You delivered a unique visual that contributed with the music and mechanics to create a high paced gameplay feeling. Good work!
thank you!!
brilliant game, love the music, the ticking clock and the gam mechanics!
Game page can't be accessed ("This Epic Escape maze game has been restricted by the author and can not be downloaded."). Postponing my vote for now.
Sorry, whilst filling in the submission page it was set to Restricted, I submitted then forgot to change it to Public. I have fixed it now. Hopefully it works now!
Also, thanks for letting me know :)
Played it now, it's a solid first time project! The sound when collecting a bad item (green for bad is btw a very uncommon choice) nearly sent me off my chair ๐
thank you!!