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For the map size, I wanted it to feel spacious and fit together well, without it feeling like everything was crammed together. I will admit that, for the map size, I was feeling maybe a bit too ambitious. 

I was working on and reworking this game for a while, and I wound up making it and trashing it through a few RPG Makers, so I may have been too easy on the tf part and didn't force it more. Something that could be a simple hard mode setting, or a lore/hard mode.

As for why, it was in-world; we can go with just to escape. 

Thanks for the feedback, i worked this over abit and wound up kinda losing my mind doing some of this coding for it. I'm working on another one atm in Godot. But it's very much in the alpha stages. 

Good luck with the Godot Project!
It offers a lot more possibilities on what can do, though it does take time to learn to use it properly XD.
Power has a Price after all, and Complexity if the Cost of something more advanced than RPGM.
But you'll be able to do some very fun stuff with it~.

Thanks, it's a proof of concept for now that may make it to multiplayer, mainly as a fun item-based TF-style game. No story ideas for it yet. but once i get something ok i'll put it up here.