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jordi, would it be possible to animate the lift doors like this? 

Ok!! I'll try

could you try the dos version (or browser, it is the same)? if it's ok I'll port the change

(2 edits)

Yeah, the door is now working perfectly. The only other thing now is, when you are punching the bad guys on the floor kneeling down. The player should be punching them in the face, in the current build you seem to punch their legs rather than the head. It's playing really well though!

One other request. Would it be possible to add the music from the C64 version at all?

that will take longer, I'm not into the c64 and the sid too much.

But I'll try 

Lot of thanks for your graphics!

You are very welcome! Let me know if you need any additional graphics.

For graphics

I always missed an ending screen for this game :) 

ok, I’ll see what I can come up with

I tried something crazy, using the whole AY capability like it was a SID, see the sid next file.

Cool, I’ll check it out once I’m home from work.

just had a quick play, that sounds fantastic!

Ive started work on an end screen

super!

Here you go. It's a bit basic but I'm very rusty at graphics these days.


Or if you run it through Chat GPT

(2 edits)

Something like this :) you won, mr big is defeated. Or do you like more street fighter style with text and black background? It should be lower resolution like mine (320 at most, as the next can't do it otherwise)

I think that this works well. You can add text to it if you like.

Cool!

(+1)

I think that this works better. I've also noticed tha the bad guys don't bend down when picking up weapons. Is that something that could be fixed?

In the last level?

(1 edit)

On the second level.

Fixed!

(1 edit)

A few more things that I've noticed Jordi (hope that you don't mind me making further suggestions - You've got this so close to the original that I keep coming back to it) The back kick animation seems to spin the character around quickly for a moment. When the bad guys try pushing you off of them from a ground attack, their arms should raise (using the falling animation). The ladies on the second level don't bend down to pick up weapons. Renegade should bend down after a flying kick. (not a big deal if you want to keep that as it is).

Back kick with the second button feels as if it is in reverse. Not sure if that is intensional or not?

Oh and maybe make the bullets on level two a bit more visable.