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A jam submission

Sines of LifeView game page

Receive signals from outer space, and respond in kind!
Submitted by Passivist — 3 hours, 35 minutes before the deadline
Rated by 15 people so far
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Sines of Life's itch.io page

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Godot Version
4.7

Theme Interpretation
You send and receive signals from outer space!

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
PassivistEfforts

GWJ Participation Level
12

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

first round was confusing, second round we got 3⭐ 😎 cute game

Submitted(+1)

Really charming, I button mashed a bit but got there in the end. Nice work!

(+1)

It's actually pretty good! I love the art but i don't know how to play correctly, stills amazing!!

Submitted(+1)

I really love the art style and the overall atmosphere!

I just had a little trouble figuring out how to play.

Submitted (1 edit) (+1)

Loved the audio, music and art. I'm curious to know how you made it.

Developer(+1)

Thank you very much! Art is always my favourite aspect to work on. For audio I work in Reason, and on this game I've primarily used Surge XT, an open source synthesizer plugin, for both music and fx. The pixel art I've done in Krita, which works fine, though I should probably look into getting Aseprite.

Submitted(+1)

Really love the crunchy graphics. It seemed intuitive, but I could seem to find a signal to match. sometimes the signal would work, other times it would not. And the color hadn't changed? Maybe I wasn't understanding the process.

Developer(+1)

Thanks for playing! It's definitely not you, it's a little overcomplicated. Basically, when you look at a signal it changes color according to the category of signal (friendly/diplomatic/hostile), and any response from the right category will buy you some time. But you'll need to scan to read the message and figure out the precise response. Get a greeting, send a greeting back. A response from the wrong category will get you a strike.
As is tradition I spent way too much jam time on the art and had to hastily string together some sort of game before the deadline :' )

Submitted(+1)

Very cool game. Super polished especially for one person. I didn't really get how to play.

Developer

Thanks for giving it a go! Its definitely not the most intuitive, the whole thing came together a bit haphazardly and I tend to lose myself in the art before I really have a game :)

To clarify; Scan signals to read them, and respond in the same way. Get a greeting, send a greeting back.  Getting the manner right but not the precise response buys some time. 

Its all a bit convoluted, :'D but thanks again for playing!

Submitted(+1)

Totally love it visually! Really fun idea and I really enjoyed playing :) The only thing, I found the controls for switching the signals with the arrow keys a bit awkward, it took a bit to get used to it

Developer (1 edit)

Thank you! I always tend to maybe spend a bit too much jamtime on the art side, but I really enjoyed making it.

I can understand the UI isnt very intuitive, thanks for giving it a go though, glad you enjoyed!

Submitted(+1)

This was an interesting concept!! I LOVE how the signals/vibes poped out with their colors!!

I think it was a tiny bit repetitive, I liked how calm it was but it also made it low stakes. Maybe in this direction, it would have worked better if you had to send actual answers between ships (kinda relaying information or lies between nations) for a narrative aspect!

Otherwise, maybe if there were tons of ships that were coming by faster and faster until you send the wrong signal and got destroyed (then u can compare you score with people).

Nice job still!! I’m very impressed by the UI, it clicked pretty fast, even though you had like 30 pixels to work with haha!!

Developer(+1)

Thank you very much!!

I can definitely agree with your points. As usual my planning wasn't great, so playtesting was once again kept to a minimum :' )

I wanted things to feel fairly relaxed as I thought it would at least give people some time to get to grips with the UI. There certainly were plans for moving signals, signal jammers, etc... but I'm happy I got it as far as it is, today was quite a rollercoaster.

The 100x100 resolution was something I for some reason set my mind to from the start, and as the game grew the UI kept eating away more screen space, glad you found it workable though! 

Thanks again for playing!

Submitted(+1)

I see!! Thanks for making the game!!!

Submitted(+1)

Fun little game. The artstyle was amazing to look at.

Developer

Thanks a lot! Always enjoy doing a bit of pixel art, glad you liked it!