Nice and simple. Great job for first jam game.
Since you asked on your page how to improve, here’s some things I would recomend:
- Music and sound. Music helps to set vibe, sound is great feedback tool
- Feedback. Right now it’s not obvious that switch was toggled. I completely missed it first time playing and kept trying different buttons to flip switch. Yes, I skipped tutorial :). Maybe clear visual sign on exit or smth. But SFX would help here a lot.
- Timer running while player cannot control character feels kinda unfair, specially while switching between screens.
- Diagonal floors look wrong, if your player model doesn’t support standing on uneven grounds.
- Usual platfromer QoLs: Coyote time, Ledge Magnetism, Asymmetric jump gravity. Might be more, but those are ones I remember that would fit here.