So instead of “Snake, Snake!” It’s “Frog, frog!” ? lol
I love how you show that the gameplay is in the programming more than other factors. Hope you had fun making it. Thanks for the entry.
Yeah, I’ve programmed similar things in prototypes. I had one enemy that was suppose to be a swarm and rats cling to your feet so your movement speed would decrease and you’d have to hit a key just for stomping on them. I never got it out of the block out stage but it looked really cool still. It is honestly a waste of time not to start with basic shapes because any time spent on finding and tuning a model never use is ultimately a waste. It is really just potentially worth it if it motivates the dev.
Thanks for the entry, I like your pfp btw as well haha. Hope you’re well!