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Haha, exactly.

And yeah, that was a big part of what I wanted to focus on with this one. Getting as much of the experience as possible out of the actual systems and player behavior instead of relying on a bunch of extra content. I had a lot of fun building it. Thanks for playing!

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Yeah, I’ve programmed similar things in prototypes. I had one enemy that was suppose to be a swarm and rats cling to your feet so your movement speed would decrease and you’d have to hit a key just for stomping on them. I never got it out of the block out stage but it looked really cool still. It is honestly a waste of time not to start with basic shapes because any time spent on finding and tuning a model never use is ultimately a waste. It is really just potentially worth it if it motivates the dev.

Thanks for the entry, I like your pfp btw as well haha. Hope you’re well!

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Yeah, that’s exactly how I’ve been trying to think about prototypes lately. If the mechanic isn’t fun with boxes and placeholder art, better models probably aren’t going to save it anyway.

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100%, at best you’ll feel conflicted like “It looks nice but is buggy” haha