Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for starting this, lots of useful stuff here. One thing that worked for me outside itch, in case it helps:

I made short vertical videos for my game. The ones that opened on a real moment (a text from the character's mom, an unknown number at 3am) kept 2 to 3 times more viewers than the ones that pitched the game ("5 ways to get rich in this game"). So I'd say: show one moment, not the feature list.

Also, the first one or two videos of a day did much better than the third and fourth, so posting less often worked better for me.

I'm new on itch (released yesterday), so I can't say much about followers here yet. What has worked best for you so far?

That’s a good strategy. For my main project, using a single YouTube video helped. Also posting occasionally in Reddit and Facebook. Got some reviews and comments and now itch.io is automatically showing the game to new players in the platform.

That's really helpful, thanks! Was the YouTube video one you made yourself, like a trailer or a devlog, or was it someone else playing your game? I'm trying to decide where to put my time next.

And congrats on getting itch to start showing it to new players, that's the part I'm still waiting for!