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Bosom from Beyond's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horniness | #2 | 4.025 | 4.500 |
| Presentation | #2 | 4.025 | 4.500 |
| Theme | #4 | 3.801 | 4.250 |
| Overall | #4 | 3.533 | 3.950 |
| Gameplay | #4 | 2.907 | 3.250 |
| Uniqueness | #7 | 2.907 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Jump Scares but sexy instead
AI generated content (If you used an AI)
traduction
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Comments
All visual effects, animations and graphics are wonderful.
I didn't understand what to do first, but it was so easy on the second try, just clicking as crazy, not so much besides that.
Good entry!
thank you for your comment!
All visual effects, animations and graphics are wonderful.
I didn't understand what to do first, but it was so easy on the second try, just clicking as crazy, not so much besides that.
Good entry!
I like the parallax effect when you move the camera.
Nice rhythm game. However, when she gets to 5%, I can just hold the button instead of following the rhythm, and it skyrockets to 100%, making it too easy to break the curse.
I also like boobies bouncing.
Overall, it’s a nice, simple game with potential to be expanded into something bigger.
thanks for playing!
I though I evited this kind of thing.
Going to the same speed increase female excitation.
More the frame is similar, more there is a bonus to the increase value.
Focus on her and don't stay looking outside alose increase.
Probably there is some math logic wich can make the increase automatic, unfortunatly.
So, it triggers when I click on a specific frame of the animation, but because the animation loops, that frame comes around again and the logic triggers repeatedly? Have you tried placing a transparent image over the animation as an invisible layer to prevent the player from interacting with it, or using that layer itself as a trigger?
No, it's not about clicking at a specific moment or in a particular spot.
Both bars are loops of 100 frames, cycling in a sinusoidal pattern.
As you speed up or slow down, if the two curves line up, it means they're on the same frame, from 0 to 99. The greater the difference between them, the weaker the bonus.
This was great. The parallax and looking around felt really good, and was visually compelling. The gameplay of trying to synch with her was wholesome and really well done. The sound work on everything was just phenomenal. I think this entry should be #1 this month.
Love the art and how you've used it. Simple game, but features boucing boobs in my face constantly. Took me far too long to realise the lines were indicating speed, even then found it very hard to win... I think I won, anyway. Am I right in thinking although there's a animation and screen for if you fail, if you win, the Countess just goes away?
Thank you for playing the game and appreciating my characters' curves.
In fact, I made a little change before finishing the code, and I didn't notice that the good ending no longer worked. However, it's just another text, nothing more. But you are right : you win !
I spotted the problem this morning, so I deleted the file and replaced it with another one. But I forgot to enable fullscreen, and I left the two progress bars showing the excitement levels of the two characters. Useful, but not very aesthetic. I usually hide them. I'm currently loading an ultimate version.
Unfortunately, I had no time to make a proper tutorial. Thank you for persevering and finally figuring out how it works.
Obivously I had to grab that download before you fixed it - I see now why stopping and starting was the way, and how the Countess affects the bar. You did say she gets more powerful the closer you are, but it's easy to understand when you see the numbers move. But definitely hiding them is not only better aesthetically, but having them there removes a lot of the mystery, so it's better for gameplay (and admiring the visuals/wathcing out of ghostly images, not staring at numbers on a bar).
It's true that I was looking for a UI which can let the player apreciate the animation at the same time.