I finished the game around Day 23-24, and the gameplay loop kept me engaged enough to see it through. I do like then visuals and the music is nice, though I wish the sound effects were louder. Fun take on the theme and special object
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Trash Blaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 3.933 | 3.933 |
| Overall | #12 | 3.844 | 3.844 |
| Gameplay | #15 | 3.533 | 3.533 |
| Special Object Implementation | #17 | 4.200 | 4.200 |
| Fun Factor | #18 | 3.533 | 3.533 |
| Theme Implementation | #18 | 4.133 | 4.133 |
| Visuals | #23 | 3.733 | 3.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Trash: You shoot trash! Also, sound effects (not music) were made with real trash!
Rockets: You shoot the trash with rockets!
What tools and 3rd party assets did you use?
Engine: Godot 4.7.2
Art: Aseprite (Steam)
Music: Beepbox.com
SFX: Audacity
How did you use generative AI? (If you did)
None of this game was produced using AI, and contains zero AI-generated assets or content.


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