Okay so everything is great, however I have one small issue. The option to Steady Yourself during combat consumes all available action points, but regardless of whether it consumes 1 or 2 it gives the same amount of stamina. All I'm saying is that it should give a bonus when consuming 2 action points. Also, from the dev log I can see 0.13 is the newest one, but how come the roadmap doesn't exactly match the contents of the newest version? Maybe I don't understand but I thought that 0.13 means 13 versions after 0.1 and 0.2, 0.3, 0.4 and so on were included inbetween (I just want the tattoos okay). Last question, don't be insulted but do you guys use ai? The game is amazing so far, I repeat amazing. I love the idea and the vibes and pretty much everything, please do not abandon this project.
Yeah, the comment above got it right — I’m using mathematical notation for the version numbers.
If it makes things easier, you can just imagine there’s another dot there: 0.1.0, 0.1.1, 0.1.3, 0.2.0, and so on. But I like math more
About Steady Yourself — yeah, I know. I actually designed it from the start to always give the bonus as if it consumed 2 action points. But honestly, it’s probably time to fix that.
And I’m not offended by questions about AI either, because that’s just the reality these days. I already mentioned on the game page that I at least use generation for sounds — because, well, where else am I supposed to get that many different melodies xD