Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Okay so everything is great, however I have one small issue. The option to Steady Yourself during combat consumes all available action points, but regardless of whether it consumes 1 or 2 it gives the same amount of stamina. All I'm saying is that it should give a bonus when consuming 2 action points. Also, from the dev log I can see 0.13 is the newest one, but how come the roadmap doesn't exactly match the contents of the newest version? Maybe I don't understand but I thought that 0.13 means 13 versions after 0.1 and 0.2, 0.3, 0.4 and so on were included inbetween (I just want the tattoos okay). Last question, don't be insulted but do you guys use ai? The game is amazing so far, I repeat amazing. I love the idea and the vibes and pretty much everything, please do not abandon this project.

Do numbers work differently in other languages, or do you simply not understand how decimal numbers work?  0.13 comes before 0.2 and after 0.1

Usually the first number indicates big updates (such as official release) and the second one small updates, indicating different stuff, not being a decimal. What I mean is that 0.10 would be 9 versions after 0.1, and not the same thing. Seems I was wrong here.

(2 edits) (-1)

0.10 is the same as 0.1, and would come 9 versions after 0.01

(+2)

Yeah, the comment above got it right — I’m using mathematical notation for the version numbers.

If it makes things easier, you can just imagine there’s another dot there: 0.1.0, 0.1.1, 0.1.3, 0.2.0, and so on. But I like math more

About Steady Yourself — yeah, I know. I actually designed it from the start to always give the bonus as if it consumed 2 action points. But honestly, it’s probably time to fix that.

And I’m not offended by questions about AI either, because that’s just the reality these days. I already mentioned on the game page that I at least use generation for sounds — because, well, where else am I supposed to get that many different melodies xD

Also, Breath consumes one action point and some energy while giving way less stamina than Steady Yourself, which does not eat energy. It would also be nice to be able to tell how much fatigue have you exactly got while being in the chapel. Sorry for cherry picking so much :>

Also if fatigue was reflected more clearly in your energy and Willpower pools - like Stamina. It could look the same, with part of the bar greyed/locked out. 

Honestly, AI is a tool, and it's only sloppy when the person using it is sloppy. What you've made here is a work of art. Very high quality :)

Thanks for the kind words <3

(+2)

Just so you understand why I don’t explicitly use something like 0.1.0 — the game version itself (0.13, for example) is actually used in the calculations of some in-game formulas.