This game is quite well polished. Kudos
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What Synty asset packs were used in this submission?
**For the One Pack Challenge:**
Polygon - Horror Carnival
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Supporting Packs for Animation/UI:
Animation - Base Locomotion
Animation - Goblin Locomotion
Animation - Sword Combat
Interface - Apocalypse HUD
Icons Pack
Particle FX Pack
Comments
Cool game. Great polish - like the custom loading screen, light and noise meters. Really cool amount of depth for a jam game.
Impressive scope! Had fun exploring the environment and avoiding the enemies. Good job dude.
A fellow carnival pack enthusiast! Great job on the vibes and the mini games. I loved fearing for my life. Some clever hiding spots too. I wish I had played your game before finishing mine because you had some really great ideas on how to use the pack. Well done.
Loved the setting and all the different little mini-games!
Lesson learned: if a ticket looks too easy to be true, it definitely is lol
Good job :)
Really awesome atmosphere, I visited numerous attractions, like the body pile, the bumper cars, the ferris wheel, the body pile, the lion cages, the shooting gallery and… oh yeah, the body pile. You were right Windows was the way to play. Real fun experience.
I like the Map and UI the noise mechanic is really nice
The load for me was not that bad and the overall experience was fun
I did also get mobbed every time i played any carnival game but i might not of been doing it right since i did not watch anything and i was just going with the flow.
Thanks for checking it out. I considered making the speed faster but it killed a lot of the tension. it’s definitely possible to play the games without dying but you have to be aware of the surroundings and choose the games based on where the hunters are. Appreciate the feedback and you checking it out!
Great visual presentation, but the player experience needs some fine-tuning.
The map design, UI, and itch page look super polished. However, the initial load time was extremely long (almost gave up on it), and the game's actual purpose felt too obscure. I had to watch the gameplay video just to understand what to do, which unfortunately killed the incentive to actually play through it. A quick in-game tutorial and some optimization would go a long way!





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