Very ambitious scope, turn based strategy is a hard genre to tackle in such a short time. I liked the echolocation mechanic, and the idea that you can lock down enemies by finding and staring at them.
That being said, to me it felt like I needed more than one frog with offensive skills, or at the very least some way to display/manipulate the turn order.
Still, very impressive for 9 days, good job!
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Godot Version
4.7.2
Theme Interpretation
The Frogs find the Mothmen in the darkness through echolocation (Croak)
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Source
https://github.com/Habidakus/wild-jam-98-signal
Discord Username(s)
Habidakus, ninetiesflannel
GWJ Participation Level
7
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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