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A jam submission

Crown and PlunderView game page

3D action RPG and castle builder. Raid floating castles, collect loot and build your defences.
Submitted by nyxalium — 4 hours, 3 minutes before the deadline
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Crown and Plunder's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#143.0003.000
Use of AI#203.2863.286
Overall#222.8102.810
Polish#362.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Codex coding agents helped implement, debug and test the Godot game and online backend, with human design direction and playtesting by nyxalium. OpenAI image generation was used for title art, UI illustrations and visual design references. ComfyUI with LTX-2.5 animated the opening cinematic; ElevenLabs generated narration, character voices and selected effects; Suno generated the music. Generated designs were iterated against native in-game captures. All generative AI was used during development.

List of Team Members (name or pseudonyms)
nyxalium — game design, direction, asset selection and playtesting, working with AI coding, image, animation and audio tools.

How does your game fit the restriction?
The itch.io browser build supports phones in landscape, with touch movement, attacks, skills, menus and castle-building controls. Mobile-friendly embedding and landscape orientation are enabled. Settings → Performance → Low is available for slower devices. Desktop browser and a recommended Windows download are also provided.

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Comments

Submitted

Cool mix of castle building and raiding!

Submitted

The opening cinematic was a highlight for me—it really felt like watching a movie! Unfortunately, the game kept stuttering during combat, so I couldn’t get far enough to try the castle building. I’d love to explore that side too. Thanks for sharing your game!

Submitted(+1)

I think it’s a good concept and pretty fun gameplay but there is a room that is bugged. My character started moving on its own and lagging, and then a pause screen kept popping up without me doing anything. Couldn’t move forward. 

Developer

Thanks i'll have to see if I can find what you mean, hmm sounds weird. The only auto-movement I can think of is an old bug i thought i fixed where if the window loses focus during movement the movement became locked and the only other auto movement is the trap that pulls you in? as for the pause screen popping up without you doing anything I genuinely have no idea what that is, will see if codex can find it cause that is baffling.


Thanks for trying it out <3

HostSubmitted

I had a decent playthrough, but stopped once it reset on signing in:

Submitted(+1)

The idea is fun! But it does stutter quite a bit on web and mobile. Overall fun game and well executed. 

Submitted(+1)

1 min in and i am sold.

However, the cutscene need a skip,the mob leave a green shade after death and stutter movement. 

i wish to try again when these are solved.

so sorry, polish 1.

Developer (1 edit)

The green shade after death tells you they got recruited, they turn to particles/dust if you don't clear in time though. They don't always drop it. 

You're right about the unskippable cut scene though, my bad. But the cinematic one is skippable.

Stutter movement happens on the web builds runs really smooth on the windows build with nicer graphics, but you are 100% right it should be running smooth on phone and browser, I'm definitely going to fix that, it was annoying me as well, couldn't solve it no matter how many performance audits / profiling and bug checks I did.

Thanks for the feedback

Submitted(+1)

do say when you solve it. i really really want to try play it