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Isty42

12
Posts
A member registered 73 days ago · View creator page →

Creator of

Recent community posts

Really nice game! 😊 I enjoyed the survival and crafting mechanics. Everything is well made, and it's clear you have a lot of experience with game development. I did struggle quite a bit to find the feathers though! 😄

Thanks again for organizing the jam and for playing our game too. Great work! 👏

Thank you so much for playing our game and taking the time to record a full playthrough! We really appreciate your honest feedback.

After watching your video, we noticed several things we could have explained better, especially the crouch controls and the directions inside the bunker. Your playthrough helped us see the game from a new player's perspective.

We had a lot of fun participating in this game jam, and your feedback will definitely help us improve the game in the future.

Thanks again for playing and for organizing this awesome jam! 😊

Using words to cast spells is an interesting idea! The typing-based combat wasn’t quite my thing, but it was nice to try a different take on crafting. Thanks for sharing your game!

I liked the folding and cutting mechanic! Figuring out how the cuts would look once the paper unfolded made for a fun puzzle. A lovely way to turn paper crafting into a game. Nice work!

This feels really polished and thoughtfully made! It’s not usually my kind of game, but I can appreciate the care that went into it. I can definitely see pottery and cozy game fans enjoying this. Lovely work!

I liked the mix of village building and combat! Unfortunately, the game froze after my first battle, so I couldn’t continue. I would have liked to see more of how the village develops. Thanks for sharing your game!

The opening cinematic was a highlight for me—it really felt like watching a movie! Unfortunately, the game kept stuttering during combat, so I couldn’t get far enough to try the castle building. I’d love to explore that side too. Thanks for sharing your game!

Thank you! I’m glad the world drew you in 😊 I could have done a better job explaining how to charge and progress, so I understand the confusion! The game is still in development, and your feedback helps me see where clearer guidance is needed. Thanks for playing!

Thanks for spending so much time with the game and sharing your experience! I intended cables to be scarce until you could craft the Salvage Tool, but searching that long without being able to progress sounds frustrating. Your feedback makes it clear that the early resource balance and charging instructions need more work. The game is still in development, and this really helps—thank you for giving it a chance!

Being able to shape and combine parts into your own weapons is a cool idea! It took me a while to figure out the crafting, so a little walkthrough for making a first weapon would have helped me get started. Thanks for sharing your game!

I had fun playing this! Merging the planets and watching them grow was really satisfying. Nice work!

Thank you so much for playing and for your kind feedback! I’m glad you enjoyed the world and the music.

Yes, I intentionally made electronic parts and cables scarce early on. My idea was that you’d collect small amounts until you could craft the Salvage Tool, which lets you salvage the larger wrecks and gather much more. But it sounds like the early progression needs some balancing and clearer guidance!

The game is still in development, so hearing about your experience really helps. Thank you for taking the time to play and share your thoughts—that’s very kind of you!