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A jam submission

Mudlark PotteryView game page

Throw, decorate and fire clay for people all over the world!
Submitted by Atlas — 12 hours, 18 minutes before the deadline
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Mudlark Pottery's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2824.282
Polish#14.6154.615
Use of AI#14.4624.462
Fun#43.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Claude (Anthropic), in Claude Code: the lead developer. It wrote the three.js game and modelled the hero props in Blender, both live through the Blender MCP and with headless Blender scripts: the kiln, the decorating kit, the shop cat, the gifts, the pieces you add to pots, and the glaze-corner clutter. It researched the 20 pottery traditions and wrote each customer’s letter and recipe. It also tested the game. Codex (OpenAI): built the first prototype, which Claude then took over. ChatGPT: the old black-and-white photos each customer sends with their thank-you. Suno: the music (Atlas Archive).

List of Team Members (name or pseudonyms)
Just me - Kay KovalÄŤĂ­k (Atlas House)

How does your game fit the restriction?
It was built for phones from the start, not shrunk down to fit one. Touch first. Everything is done on the thing itself: drag the clay wall, tap the bucket to dip, hold to move the work on. Pinch zooms with any tool in hand, and two fingers turn the pot. Your finger doesn’t hide the clay. On a touch screen the clay is worked a little above the fingertip. Framed for every screen. Each station has its own portrait and landscape camera. The view pulls back for tall or wide pieces, and the shelf slides along on narrow screens. Lighter on phones. Phones render at a lower resolution to save memory and battery. Tested end to end. The robot played every order start to finish on a 390×844 phone screen, including the distracted runs, with nothing lost and nothing stuck. No install. It runs in the phone’s browser and saves your progress.

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Comments

Submitted(+1)

Yet another very extremely high effort output from Atlas House.

Doesn't work in firefox (many things dont) but I managed to remember to try again in Edge before the voting deadline.

I felt very proud of myself for getting this far. 

Submitted(+1)

Wow, I never knew how pottery was done and learn a lot! The graphics are really cute and warm, nice game!

Developer

Thanks so much for playing!

Submitted(+1)

Very enjoyable game. It was first time doing pottery and it felt very real and very detailed. The controls may need a bit more polishing, but I can easily find myself lost for hours in such a game.

Developer(+1)

Thanks so much for playing I am glad it resonated with you, I plan on expanding it into a full game. :) 

Submitted(+1)

Really cool vibe on this one. Really like some of the decisions you made in initial presentation. If I were to have 1 thing though a tutorial would be awesome (if there was one I couldnt find it). Awesome job and vision.

Developer

Totally! Thanks for playing and for that feedback. Will absolutely add a tutorial to the future build.

Submitted(+1)

I must say this is a really well polished game. The assets and music were wonderful. Its the only game in the Jam my wife wanted to try out because of the art direction. The black and white pictures really make it a complete game. Great job.

Developer

Thanks for playing, I really appreciate the kind feedback! 

Submitted(+1)

your right! We did have the same idea haha but holy moly you delivered it ao much better. Love how i feel like im playing animal crossing in first person. Well done :)

Developer

Oh it's not better just different! First person animal crossing- what a compliment! Thanks for playing :) 

Submitted(+1)

This feels really polished and thoughtfully made! It’s not usually my kind of game, but I can appreciate the care that went into it. I can definitely see pottery and cozy game fans enjoying this. Lovely work!

Developer

Thanks for taking the time to play it! 

HostSubmitted(+1)

The game was so adorable and zen.  Very relaxing.  I'm also so impressed by the dynamic meshes that take on textures.  I could see there was so much more to explore in the shop as well that I didn't get to.  Here is my playthrough:

Developer

Love the feedback and watching a player in game helps tremendously. Thanks for hosting! 

Submitted(+1)

This was great! I adore the introduction, the pacing, the shaping, the everything!

I managed to make a pot look really good, and I felt great about it. 

Really well done. The only feedback I can think of, is that for some of the steps it was not super intuitive what to do. I also felt like I had to tap a bit too often just to get to the next step. 

 

Developer(+1)

Thank you for playing and the useful feedback! I plan on tightening up everything after the jam ends and making it fully fleshed out. :) 

Submitted(+1)

not that fun for me due to fat finger. it was a struggle to get the shape.

but i love the tibit that come with every success.  the culture reference 👌 

Developer

LOL Its hard for me on phone too, much easier on PC. Thank you for playing!

Submitted

no shade thrown but i like yours better. the reward for completion feel better. i am more of a story and gameplay person.

i prefer the story you weave.