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(+1)

I enjoyed the story and the message, sadly I didn’t believed in your characters, especially the protagonist.. I did at first, but at one point(after meeting the kids near the grocery store), he made a 180 on how he acted, talked and in what he seemed to believe. To have that level of emotional intelligence from that little old man, and that openness and willingness to advise everyone…. I mean, it made sense when he awkwardly tried to explain to the kids how it wasn’t all that simple, but from there, each talk sounded more like people explaining emotions/life situation to each other (regarldess of who was talking) instead of living it, reacting to it. They were all apologizing to each other, all being understanding of each other, all willing to talk about their lives, regrets and worries in length, all ready to change their worldview after one quick talk… in short, they all seemed to be the same person under their language quirks..

I would’ve loved to stay all way through with that awkward closed off grumpy grandpa, like, still going around town, but listening with the same bad attitute, while still taking notes and learning, for at the end saying to the little girl “I may start to understand… don’t stay alone kid”, that would’ve feel so much more real to me..

I’ve read other reviews and I’m happy that what I saw as a flaw didn’t prevent people to be moved by the story you wanted to tell. That’s wonderful that your writing was able to touch your readers heart! Before you lost me, I cried a bit too. You crafted the perfect mood with the art direction (visual and sound wise), and to make us move so slowly really helped to make us feel old, and to feel the same way than the protagonist toward the Idea to do errands accross town, that’s really good narration through game design!

Overall, big gg to the team for what you managed to create in such a short amount of time!

(+1)

Thanks for the thoughtful feedback! Honestly, there was supposed to be more between the kids and the next fella Mr. Morrison talked to in order to slow things down a bit for him. I worried about things happening too quick there, but most of it came down to the time constraint in the end! Had to scratch some characters and some lessons, for sure. This was my first game jam and I definitely overscoped a little bit in terms of what all I could fit in! Also, since I am not the programmer, I didn't realize how long it would take to implement certain things like animations between dialogue etc. A great learning experience. In terms of the other characters, fair enough haha. I'm new to writing, and probably put myself into the characters sometimes when I should have tried to step outside of myself, if that makes sense! I'm glad you enjoyed the art and sound! And I really do appreciate the honest feedback a lot. There's a lot of nuances in story-telling for sure, and hearing from lots of different people really helps me pin down what works and what doesn't  :)