Very cool game! Absolutely love the atmosphere and morse mechanic. Took me a little bit to figure out there was a "hint egg" of sorts in every level (couldn't quite hear what was said in level 2 at first), but managed to beat the game then. A little cryptic at times, but really nice!
Play game
Lightn.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #18 | 4.235 | 4.235 |
| Controls | #20 | 3.765 | 3.765 |
| Graphics | #40 | 3.706 | 3.706 |
| Overall | #46 | 3.412 | 3.412 |
| Fun | #55 | 3.176 | 3.176 |
| Originality | #59 | 3.529 | 3.529 |
| Accessibility | #89 | 2.706 | 2.706 |
| Audio | #97 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2.stable
Theme Interpretation
you signal the camera with your flashlight using morse code
Wildcards Used
The first wildcard (description pending)
The second wildcard (description pending)
The third wildcard (description pending)
Discord Username(s)
paulimriss
GWJ Participation Level
4
Team Size
1
Generative AI Disclosure
Comments
Finished it, most of the time by some measure of brute force though. Nice atmosphere!
I'm glad I played till the end :) I must say I guessed the level 2 word (well, bruteforced to be exact). Fun game and fun concept, I like that I could either flash or just move my flashlight (for the camera to be in or out of range) to send signals to the camera. It was also interesting that the park got smaller for the last level, this could easily be made a longer game in general. Visuals and audio were good, it's sad there were no audio controls, and volume up/down on my keyboard also made the player move left/right somehow :P It reminded me a bit (especially that one riddle involved audio etc.) the old online puzzle game "notpron", don't know if you heard of it, it just reminded me of some puzzles and bruteforcing some solutions there back in the day.
Thank you so much for playing! I'm sorry to hear that, as I said in other comment, I think I went too far on the voice editing and it became kind of hard to hear, if you want to finish it later, a little tip is: the word the speaker is saying is in the hint phrase of the level.
I'm also building a post-jam version with a clearer voice in the speaker.
Great controls for the morse code! I love that it shows what you're writing. Also visually stunning, nice shader!
i really liked the atmosphere and the controls were good! past the first puzzle, it became really hard to read the messages. the speakers were pretty quiet and it was hard to tell when a code was starting and stopping, the shadows being the hardest imo, but i did still manage to work my way through the puzzles sorta through luck and context clues. it's a really cool concept! and i probably partly struggled with it due to just not being very adept with morse code lol. regardless, very good job!
I feel like I actually learned something while playing. I loved the atmosphere, great work!
I really like the graphics with this game. Gave me a lot of PS nostalgia!
Thank you for playing! I think I went too far with the voicce editing there, I wanted it to sound like a megaphone but maybe that made the voice sound really not clear enough, also web browser export handles the audiostream3D differently from the desktop export I tried to tune it for the web browser but didn't tested the speakers, sorry, I will try solving this after the jam ends!
I loved this! The atmosphere is really eerie, and I love the pixelated look to it. I was a bit confused on how to solve the hints, they were pretty tricky :P Great job!
The tasks were very hard to understand, to the point where I think I may have just gotten lucky to pass even a few levels? I genuinely don't know if I did it right. But wow, what an incredibly cool idea, and a cool package. Art/sound/etc felt great.
A very enjoyable experience in my opinion. I had some trouble in one of the puzzles. No spoilers, but I immediately understood how to find the hint, and my troubles were in actually understanding what it was, still very nice.
That penultimate puzzle I had no better ideas in mind but - SPOILER - my reasoning was for every element of the park to signal 1 letter of the answer, from west to east - END OF SPOILER -. I also was planning to add the previous levels' answer on the sheet but I went out of time ;p
Thank you so much for playing!







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