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What game engine did you make this project in?
Unity
Did you use generative AI for any part of this game?
No
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Comments
Really interesting mechanics for this one. I wasn't able to beat the game but I will probably keep trying. I did find it a little hard to gauge how many times I should spin the wheel to power things like the heater without being able to see both on screen at the same time. I also found it a little difficult to put the correct blue and red wire endings into their correct holes. Very good atmosphere and aesthetic feeling though, great job!
I like "sitting static and doing work around you" games. The graphics were nice, the intro set the atmosphere right.
Very cool, really great presentation on this one, also I love mecha so that's +1 for that.
I was a little confused by the power mechanic; I didn't understand that I was moving power FROM the reserve INTO peripherals using the crank, and not draining the power overtime (like FNAF) and using the crank to generate it. The power in this game is like a fuel you have to move rather than electricity which really threw me for a loop, because birdie refers to it as "power" (like electricity) not fuel you have to crank to move. Though some of this confusion might be because I'm an EE irl. It may be more intuitive if the jacks only had two wires instead of a third that connects to the crank; have one jack labeled (IN) and the other labeled (OUT), that way it's clear you're connecting two points and the crank is only to move the "power" not generate it.
Video:
thanks so much for the detailed feedback!
figuring out how to convey how the power system worked was really really difficult and the tutorial is easily the game's biggest flaw. if the information fed to the player was too specific, it was too overwhelming, but if the information is too simple, it can be interpreted in more ways that it should be. and even after some playtesting we never quite found that sweet spot
if we were to do this again, i'd probably rethink the whole game structure to slowly introduce the mechanic in a way that is immediately understandable!
I was a bit intemidated at first by having to manage all the systems but im glad I stuck with it! Art and sound was amazing! You can tell a lot of love was put in this! The jumpscare got me again, very creepy ;_;
This was super fun! The art was fantastic and immersive, and the style of it was SO unique! The gameplay was interesting and added to the overall sense of stress. You guys did a great job and I'll be recommending this to some other folks to try!
I think the one possible critique I have is that the radio dial was REALLY touchy, which made it difficult. It is also a radio dial in a mech, so if that is a feature, I respect it.
oo yeah i did make the dial a bit touchy bc i did have some plans for threats that you have to repel using the radio, and if you were panicking it would have made a really tense situation where you are fumbling with the radio dial while something is coming after you. but it never made the cut since we didnt have enough time :(
also your cursor doesnt have to be on the dial while you spin it, so you can actual move your cursor off the dial so you can spin it at a greater distance from the center which makes it a lot easier :)
Great game!!
The visuals are fantastic, I love that 2D feel in 3D space. The voice acting and sound design are also top notch! Overall this looks like a polished game I could pay for on steam.
I really like how you've arranged all the assets to make the space feel chaotic and cramped. And the abundance of sticky notes! It all really added to the panic haha
I really like the gameplay loop, using the nodes to manage power is a great mechanic. But that God for the checkpoints because I am NOT good under time pressure lol (I don't think the game is too hard, just my own skill issue). The game had just enough hand holding without it feeling overbearing.
Fantastic job <33
thanks so much! making the cockpit feel claustrophobic was actually a lot more difficult than i thought it would be. but i think we managed to get somewhere pretty solid
Y'all cooked HARD! so fun so cool feels like a complete game! amazing
thanks so much!
This was really great!
Really enjoyed figuring out how the different systems worked and having to manage the power supply definitely kept the feeling of tension throughout.
Congrats to the team for such a superb entry!
This is really good. The aesthetics are amazing and you put me in a stressful atmosphere IMMEDIATELY. Really compelling gameplay, strong explanation of how the mechanics work, and great sound and voice-acting. I love the style and texture of the cockpit.
This is really good. The aesthetics are amazing and you put me in a stressful atmosphere IMMEDIATELY. Really compelling gameplay, strong explanation of how the mechanics work, and great sound and voice-acting. I love the style and texture of the cockpit.
This one really kept me on the edge of my seat! The atmosphere is so good, I totally panicked with Birdie the whole time! The voice acting is absolutely AWESOME too! One of the best games I played so far for sure <333
and your game is one of the best i've played so far too!!! >:)
Absolutely insane entry for this jam! It was very atmospheric well put together, and spooky! I will say all of the systems was definitely overwhelming and i was only able to actually figure it out through pure trial and error haha. great game!
thanks so much! balancing was really tough, especially with how information was fed to the player. but lessons have been learnt and i think if we gave it another shot, we could definitely reduce that feeling of "overwhelmingness"!
This is incredible to see a creation of this caliber at a game jam. It really shows that everybody on your team has given it their all. Sound is great and immersive, controls are really smooth and intuitive, the story is interesting, and the art is just 10/10.
The only minus I could mention isn't even objective. The character in the corner was quite distracting to me personally. My eyes were drawn to her, and focusing on what's behind was tough. I would appreciate it if she didn't just sit there with me, but had a separate little window with less saturation so I could drown her out while navigating the surroundings.
Other than that, the game was great! Had me on the edge of my seat from the very start, and I would love to see it develop further.
thank you so much for the kind words! and you're absolutely right. the entire team poured their soul into this and im so proud of all of them!
Great, I love everything about this game, from the graphics to the gameplay. I've beaten it all the way through, and I want to see the full version of the game.
thank you so much!
The art for this is crazy, Incredible work! The whole product comes together great.
thank you! huge props to our artist for the crazy work!
thank you so much!! If you love the art please check out my game! It’s called bloodworks and i am preparing a demo, it has a page on steam :)
insane that you were able to get this done in a week! Kind of reminds me of mouthwashing, very impressive!
i spent many many hours working on it LOL
excellent setting.
I like these escape-room style games.
This had a high quality production to the whole thing.
thanks! love escape-room games too!
Very well done! Narrative kept me craving for more even after so many deaths on after the other haha, the gameplay is quite tight and every mistake is very punishing, which is fitting for the theme and overall concept. Great entry!
i hope it wasnt too punishing haha. thanks for playing!
Wow, that was intense. I just go to the end, after dying from over or underheating myself quite often :D That’s easily one of the best game jam entries I ever played :) I love the ideas, the mechanics and the execution is soo good! Super impressed. The voice acting is also so good.
Some things that I think could be improved in the future:
thanks!
well executed idea and very creative, loved the aesthetics too! morbillions fanart for Birdie.
if we get any birdie fanart that would be crazy LOL
crazy, ill be the first one
OH MY GOD