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Midnight Junkies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #26 | 4.034 | 4.034 |
| Story | #35 | 3.276 | 3.276 |
| Sound Design | #46 | 3.276 | 3.276 |
| Creativity | #49 | 3.586 | 3.586 |
| Enjoyment (Best Game) | #108 | 2.690 | 2.690 |
| Horror | #168 | 1.655 | 1.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No
Any other notes?
We all worked really hard on this thing and had so much fun!!
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Comments
Here's my playthrough of your game.
Thank you so much! Really appreciate you and your work!!
Loving the art, cheesy dialogue. I enjoyed the different characters talking and so nice voice acting. But my problem with this game was its all click to continue the dialogue and nothing else to interact. wish I had more to do. I would of liked the 2 hosts to be a bit animated also but I know yall worked hard on this so its understandable if yall didnt have the time.
We did intend on having a few poses for the hosts, but our artist had their hands full., so had to make do.
Most other comments already echo my thoughts so I'll try to keep it brief, my main issue was that for a game which has ONLY writing, reading the writing and then waiting an obligatory 5s for the voiceclip to play out just felt too much like padding and made me quit halfway through night 2 (although the dialogue and humor was not for me, which obviously brings down the experience when the game has only dialogue and humor)
Yeahh understandable, thanks for giving it a shot tho
The art is 10/10, uniquely interesting designs for the characters. Personally, the writing isn't for me but I can see some people would enjoy it. I'm not gonna reiterate what some people have mentioned about the voice acting which is understandable given the limited time for retakes. A small tips tho to get that radio/phone feel, instead of altering the pitch maybe try adding filters like distortion and low/high pass.
I feel you! I did try to add something like that in the final few hours, but it wasn't working as intended so had to ditch the thing entirely. Sad.
I liked the art a lot and the concept is interesting and presented very well, with a LOT of content 40+ minutes, I do think your team did a good job but I do have a couple issues;
This seems more like a VN than a typical game (which is totally fine to be clear) but it's confusing because it isn't presented as a VN, you have controls for volume and cutting calls but you cannot actually cut calls whenever the hosts decide that. Some of the dialogue I really didn't jive with - to the point where I'm going to have to edit the video I recorded because I didn't keep my cool and started complained too much (which is on me TBH, but I feel this is an artifact of the characters all being abrasive) especially cause there's a lot of dialogue to sit through that you can't skip. Being able to cut could've aided in the the various options in story-lines imo, also it seems the only one where choices matter is the kid calling 911? I'm not sure if the other callers come back. One thing I got really confused by is the hosts commenting on the callers appearance because it says "Late Night Radio Talk Show" yet the hosts can see the callers (,,•᷄ࡇ•᷅ ,,)? Are they on a video call or something? That kind of conflates with the idea of them just using a phone like the kid accidentally calling in, but maybe I haven't listened in to more modern talk shows cause this seems more like a podcast. Lastly I feel like there's a lot of missed potential with horror; I feel that spooky stuff happens but nothing that is scary or of consequence. That mainly just hurts the horror score but I thought I'd bring it up as horror is an aspect of the jam, and while I can definitely give credit for sure for the spooky elements I feel that it never delved that far into horror.
I'll edit down my video but that'll have to wait till after the jam
This version of the game has ALOTT of missed potential, I do agree. Initially my plan was to include a more active role in the broadcasting w you being able to cut calls mid-way through, but due to jam constraints and such, this game just ended up being a dolled up VN. The dialogue does get a bit redundant throughout, and the dialogue skipping not being present just sucks. That's totally valid. That's why we'll be reworking the entire game from scratch at a later date to give it justice.
I'd also like to point out that horror was never the main focus of this game, it was moreso just intended to be a halloween themed gag game more than anything else. I do get that there's so much missed scope and such. But that's something we'll have to learn and improve upon.
Thanks for trying out the game either way, we're still just learning after all! Really appreciate you taking the time to review it so thoroughly!!
I loved the hand-drawn art and the voice acting; they give the game so much personality. Maybe I would’ve liked a bit more interaction with the buttons, but other than that, I absolutely loved it! :)
Really glad you enjoyed the thing! We had to cut some of the planned interactions due to jam constraints, but oh well, there's always a full version to develope ;>
I expected more play with the buttons, in order to make a good radio show. But it was just dialogue I had to click through? Didn't really feel like a game. Even when I was prompted to cut the call I didn't even have to push the button? And what is the purpose of more than one night? I mean there weren't differences to the nights.
We had to cut a bunch of things due to the jam constraints and so we focused mainly on the visuals and calls. The stuff you expected was infact the real vision, we'll definitely work alott more on this game post-jam.
I HAD A BLAST IT WAS SOO GOOD THE ART WAS INSANE. the va was alil bit un consistant but who cares it was peak
I'm so glad you enjoyed it!!
i like the hand drawn art, very charming. i really wish i could skip the voices though because im reading the text much faster than the audio reads it out. I also felt like the knobs and dials and such didn't really do much to affect gameplay
Yeahh I've heard that alot. That's definitely few of the first things I'll knock out when I start working on the full version.
Also, the dials and knobs were mostly for volume adjustment. Thanks for checking it out anyways!
I like the hand-drawn art, but I gotta say, the voice acting wasn't it for me. Not being able to skip dialogue while characters are speaking is also a bit annoying. I get that the vibe is podcasters shootin the shit, but I think that someone can still get that across through reading the dialogue without necessarily hearing it. Good job making the game, though!
That's a common criticism, I hear y'all! I'll work on it after the jam ends definitely!
Very witty. Can't honestly say this vibe is my cup of tea, though, but it's objectivelly well made, the art especially.
I'll reiterate what I said in discord - you said since it's a radio show you don't allow skipping or turning off VAs, but from an accessibility point of view you still should. It's a VN at the end of the day, and I'm reading it, and I read faster than VAs speak, so this creates a little dissonance. Yeah, the audio may get cut in the middle, but it's better than waiting, in my opinion.
The game would also benefit from an auto-play, because I feel like my clicks to advance dialog just don't work sometimes? And it would fit the radio theme, with the player listening to the broadcast.
Much appreciate your feedback! Will definitely keep your points in mind going forward.
Appreciate you giving it a shot either way!!
honestly was funny and witty! dialogues and voice acting obviously were a big stand out, what a good time!
Glad you enjoyed it!
A charming time I enjoyed indeed.
the wring, voice acting and art combine well to convey the wanted grudge-ish tone. (maybe not the word for it but still..)
Gameplay itself is not alot to chew on, but the rest carries it.
Much appreciate the love and support!!
Funny gaem! Played to the end. It said the J word 2 times!!!!!!!!! Scary.
Haha, Glad it made you chuckle!
Smiled and laughed a bit a few times playing through this, the art was also pretty nice.
Glad we could make you laugh a bit through this! That was the intent, haha!
Charming art and really cool to see fully voice acted dialog! Really would have like to mess with the controls during the dialog portions as I accidentally turned down the volume and missed one of the calls voice lines.
You can actually adjust that from the pause menu mid-dialogue by hitting P!
I turned off the voice acting volume, but I cannot skip the dialogue until the voice acting is finished.
I appreciate the effort of the voice acting, but would rather have just read it.
Very cool art style.
I like the setting of an Art Bell radio program with an extra paranormal twist.
Hey hey! I understand your point, but that'd just ruin the entire point of a RADIO SHOW. That's why the game doesn't have a skip feature either. I hope you understand the vision.
Very quirky game! Aside from the dialogue screen being inconsistent with the hosts missing their portraits and the "You believe ghosts are real" line not having any bg, this is still a fun engaging game to go through!
Thanks a bunch! The hosts not having portraits was very intentional actually, because they're right there in the studio! Same goes for the light-hearted banter between the hosts. They're just talking to each other. It was a design choice, but it COULD have been better implemented, yeahh. Thanks for the critiques either way!
Such a fun, charming idea! I love the art style and daaamn all that voice acting is crazy! Also making the settings be part of our broadcasting station is a brilliant little touch. The characters were all a lot of fun, with distinct personalities to make each of them shine Headless Bigfoot and Dracula my beloved. Great job guys!
Ahahaha truly, this means ALOTT to us! And what would a broadcasting station be without some cool ass sliders ;>
U guys had me at the art style itself, but god damn, I love the voice acting. It has a lot of charm to hear so many different people in one gamejam game. 10/10 did not regret playing it.
Thank you soo muchh!! It's mainly 4-5 peeps voicing all the characters and such, but it's still a good way to keep things fresh!!