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SiLEX's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #16 | 4.167 | 4.167 |
| Sound Design | #17 | 3.800 | 3.800 |
| Story | #19 | 3.600 | 3.600 |
| Creativity | #23 | 3.900 | 3.900 |
| Enjoyment (Best Game) | #23 | 3.633 | 3.633 |
| Horror | #32 | 3.133 | 3.133 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No
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Comments
This is an awesome game! I can't believe I didn't get a chance to play it during the rating period....
Anyways, I made a playthrough video of your game. It's at the beginning of this video.
Idk reallly know what to say... This game is a masterpiece, the 4th game I have voted 5 star in every category. Glad I didnt ignore this before the Jam ended. The atmosphere fits the story so well, and I absolutely love the dystopian vibe. I really enjoy the terminal mechanic. Having the lore scattered across files and images in the terminals feels like discovering a notebook someone left behind. It was such a unique experience reading them, getting to know how this world ended up like this. Oh and the minigame too? Amazing
The ending was incredibly vague, theres just no escaping from this hell, only death. I wonder, you made the ending where player jump into the hole, only to find out they get back to the beginning. Was it just a way to restart the game? Or was it meant to represent some kind of purgatory, where humanity is being punished for creating such a thing? Or is there another meaning behind it?
Overall, this is easily one of the most memorable games I've played in this jam. Fantastic work!
Silex is all
very glad you enjoyed the game so much! The ending served as both a way to restart the game and to represent purgatory and how SiLEX has truly become humanity's tomb and there is no escape.
Really love the puzzels and the ENVIROMENT OMG IT IS AMAZING I LOVE IT the atmosphere and onver all feel of the game is amazing
Glad you enjoyed the game!
This game was FANTASTIC. I really loved the visuals, and the minigame on the terminal. the atmosphere was amazing, everything really fits together. The gameplay is very polished, also the designs are really well made, I also loved what happened in the end, the writing was also perfect. Amazing job
Damn, I love the brutalist design with the environment! Overall the atmosphere and graphics are awesome! Sound design fit the game really well, and the minigame to open the doors were really fun!
The "angel" (or so I thought from the files) was horrifying when I decided to look behind me when I started to hear footsteps. Also the ending was unexpected but really well executed!
Awesome work!
Im glad you liked the game, thank you for the feedback! Best of luck in the results today
congrats on such a nice game, it was joy to play. the terminal interactions are super cool and the design is top notch. Some of the text was a wee bit hard to read is the only minor feedback I have.
This was so cool, love a good terminal, and the place seems huge!
Interesting game, mysterious setting. The PDA mechanic is super cool
The atmosphere is great and all but I love that you can use unix commands in the terminals
Really cool experience, You guys did a lot in just 7 days and I'd like to see more of your work in the future.
Would love if you guys gave feedback for our game too!
/jam/scream-jam-2026/rate/5188043
Wow really great work! Great atmosphere and story, really love the terminal interaction and hacking minigame. Very well executed overall!
One note is that it appears your credits text seems to display only placeholder information.
oh the credits button is a different scene “(ノ _ <,, ). We do have proper credits if you beat the game unless something broke in between patches and the credits are broken :(
yeah i noticed it during the end game credits scene so went into the menu credits to see if they were there but that was broken too
I'll look into this, I added proper credits to the page if people are having issues with them.
Really cool game and amazing atmosphere. I really like this genre of dystopian. The spawling rooms kind of remind me of the manga BLAME! I really felt immersed in this world you created! id love to see more!
The monster gave me quite a scare in the hallway and im glad he gtfod when i got to terminal room haha, I thought he was very creepy and felt like something like that might be lurking the halls of this world. I also really love the music ambiance of the last room. I also liked how it sort of loops into the beginning of the game! Is that intentional? Is our guy forced to roam the halls forever? is he aware of it?
I'm glad you liked the game so much! And yes the loop is intentional
Traversing a brutalist hellscape to kill AM with a Gameboy? SIGN ME UP!
Those minigames had no right being so tense. A prime example of what slow, quiet horror should be.
Thank you! The model anime/pumpkin & org4smotron made is actually inspired by the Dreamcast VMU which is the Dreamcast’s memory card that slides inside of the controller;
Really gorgeous game with a sick setting. I didn't run into any glitches or soft locks, personally. Minigame and console command mechanics were interesting!
glad you liked the game! thanks for playing and i think you might be the only one that didnt run into a glitch/softlock lol
I like the idea that you can use computer by using the command consoles. And as someone also mentioned in the comments, I got softlocked too just by falling, and the elevator didn't reset (i had to check if you could fall!!!!).
sorry that happened, bit of an oversight on our part that people can get softlocked. I'm glad you liked the console commands though
This was a really well executed concept, the design of the area was great, though I did get soft locked on the second go around cause I got curious what would happen if I jumped of the ledge and the elevator did not reset, other then that good job.
ah you know what that is a good point, that is not something i considered, too bad we are past the bug fix window haha. glad you enjoyed the game anyways!
Fun idea! The console bits were fun, the environment was vibey and immersive in a scary way, the audio did a lot to enhance the tone you were going for, the animations were kinetic (really liked the slam into the floor at the start) - writing was also good.
I seemed to hit a bug at the console that kicks off the chase sequence, where getting killed by the monster spawns another monster in the hallway, which kills you in the hallway, which spawns another monster... etc., and I seemed to get soft locked out of finishing the game. I restarted to try and fix it but hit the same issue.
All in all though, impressive stuff, had fun.
ahhhrrrg, we will look into that ;(. Thanks for playing though
It happens! Game jam's gonna game jam lol. For real though it was fun, my partner and I jumped at the hallway guy!
This might be my pick for favorite jam game so far; the environment is the best part for me. You absolutely nailed the brutalist architecture, and I know for a fact it's not easy. The lighting is something I love too; it felt very intentional. If I had some minor nitpicks that I can throw at you (that could be included in a post-jam update), I think the reticle should be hidden when on the computer since that took me out of it a bit; the typing noise felt a bit off, and you probably could've used more realistic keystroke sounds. The programmer part of my brain kept on making me write "read log1.txt" instead of "open". Again, those are nitpicks, and I'm pointing them out because I like the game, good job!
good point about the files, we have a list of synonyms that work for all commands in the code but read isnt one of them unfortunately, for reading files we have:
"open", "cat", "execute", "view", "run"
I did also think about the reticle being hidden but we had so much more important stuff we had to do first that it never got done, we also had realistic keystroke sounds at first but they were replaced. I'm glad you liked the game and i cant wait to try yours out!
"why bother doing this jam in the first place" - you to me in the discord.
Not my genre of game. Don't be rude to people.
This game was awesome! You've absolutely nailed the aesthetic - the dystopian brutalist architecture is so well executed and really gives you a sense of scale and loneliness in the world. The environment itself is half the world building - very impressive. You've basically made 2 games in 1 here too, with the terminal minigame! I can totally see this becoming a full game. Add some more levels and get it on Steam.
Just thought I'd let you know, the credits seem to be broken. It looks like you've entered markdown but it's just showing up as plain text. Other than that, can't believe how polished this is! Really nice work :)