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A jam submission

Lake Misfit HotelView game page

Submitted by Obvious_San — 20 minutes, 19 seconds before the deadline
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Lake Misfit Hotel's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#123.7423.742
Horror#203.4843.484
Story#223.5813.581
Aesthetics#443.8393.839
Sound Design#483.2583.258
Creativity#663.3873.387

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

Did you use generative AI for any part of this game?

No

Any other notes?
The enemies and one cutscene still have bugs and the settings are not working properly. I'll upload a version with those bugs fixed over the next couple hours.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

good game bro the art looks so good and unique

gave you a rate

Submitted

Pretty spooky! I liked the hotel design and the characters were cute.

Submitted

I'm on a Mac and the web build was having some issues (camera and sound not working right) which is a huge bummer because this game looks incredible!! This will be the first game I try as soon as I get my PC back

Submitted

Cool monster game with static! I liked the gameplay, presentation and plot! The puzzles are also cool. Like a digital silent hill from the first person.

Submitted

Spoilers alert!
First of all, the story is pretty creative. Instead of basic ghost haunting hotel, we have demons trapped in programs haunting hotel, wow. The gameplay was basic but pretty fun, I enjoyed the puzzle, but I took alot of time on the 2nd one, cause the pictures are pixelated, have to look closer to realize lol. Anyways, it's a great game with a good story, if you publish this with different endings in the future, it will be perfect short horror game

Submitted

Really liked the vibes and the story and puzzles were great :D

i had some audio issues probably form the web idk

Submitted

Very good! It had a nice vibe, though i had some weird crackly audio glitch (or maybe it was intentional). Not necessarily scary but moody. Really liked it!

Submitted

The sound design and music was fantastic. Combined with the graphics and tone, the game feels actually really scary. Especially in the beginning before any enemies appear I was always trying to watch my back for something. I was not expecting the first jumpscare when you open the curtains and the door closes behind you, that definitely got me. The first dead body wasn't all that scary but the second one definitely was disturbing. Very well done.

Submitted

“You Were Able to Escape, but So Were the Demons.”

I loved the art style (the dithering effect worked well). However, I don’t think the character models used were very fitting. They kind of took me out of the experience because they looked so out of place.

I enjoyed all the puzzles. They were the perfect difficulty, not too easy, but also not too hard to the point of being frustrating.

The only issue I have is with using Esc to leave an inspection. There should be an alternative key bind for the WebGL build (like Space, maybe), since Esc exits full-screen mode. Other than that, I didn’t encounter any issues.

Great work!

Submitted

I really enjoyed this one! I enjoyed the setting and how the narrative was presented through diary entries, plus points on that. The aesthetics were quite charming, and the puzzles were simple enough but a good way to keep the player paying attention.

All that aside, I did find some bugs/issues in the game (which, totally understandable if you missed them since it's a jam game): The pause menu didn't stop the CDE's from hunting me down, some weird camera lag in the browser version, and a few small grammatical errors in the diary entries.

Other than that, great work people!!

Submitted

Great aesthetics and visuals and quite enjoyed the story as strange as it was! The characters/demons took me out of the immersion a little bit and clashed with the rest of the visuals but overall very solid! Great work!

Submitted

I got really stuck on finding one of the keys, but it was super fun to play through in general! The story was fun and campy and it was overall a very enjoyable entry. The art style was super cute and I love that in a horror game every so often.

Submitted

This straight up gives me The Shining vibes. Nice puzzles, fun gameplay loop. A simple concept but very well executed. Overall, a great entry. Well done!

Submitted

A good entry. The whole experience was confining, and the monsters looked scary, even if they weren't as fast. The puzzles were too easy to figure out in my opinion. I thought the game could've used one or two jumbscares for when the first monster appears for example.  

Submitted

nice art direction and audio; loved how the dithering effect works on the flashlight!
enjoyed the story as well!

Submitted

Why is this actually scary tho 😭

spoiler

Submitted

Really like the game and eerie atmosphere. Amazed that you created this game within 7 days. Great job!

Submitted

Had a lot of fun solving the puzzles are i really enjoyed the look and feel of everything! I was looking out the window in one of the rooms and I really liked how the outside looked as well! I appreciate the work you put into that. Made me want to go explore out there too! 

The demons in the hallway scared me way more than they should of, making the music play when the turned the corners was a nice touch! And I appreciate how forgiving they were because it wasnt easy avoiding them on a track pad ;_: still created a ton of tension! Great game!

Submitted (1 edit)

Very cool, beat the game ✌︎㋡. I did notice that music didn't loop after a while? ( might've been from my alt tabbing ) and a typo from Damien's journal "I had to take they key". I enjoyed the SMT like stuff in the logs, was seriously surprised when you responded to Edoardo and said it wasn't a reference/ inspiration. I think the puzzle design was actually good. I think the main drawback is that the demons chasing stops being scary for a while because you can just out run them pretty easily and I don't think they'll go into rooms. Maybe having one scarier monster with more aggressive patterns could work out better because the rest was quite good.

Video: 

Developer

Once again, thank you! Wow, now I’m really intrigued to play the SMT games. I loved Persona 3 & Metaphor. I honestly had no idea, the whole Cyber Demon inspiration comes more from cheesy 80s horror movies.

Submitted

I like the graphics and sounds design a lot!

Viewing comments 29 to 10 of 29 · Next page · Last page