Death to Chaos Knight! I could snowball easily, felt powerful very quickly and that was satisfying.
The music was a bit too repetitive in my opinion, but true to old classic games. Good job!
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
What game engine did you make this project in?
Did you use generative AI for any part of this game?
Death to Chaos Knight! I could snowball easily, felt powerful very quickly and that was satisfying.
The music was a bit too repetitive in my opinion, but true to old classic games. Good job!
Literally my type of game, pretty smart map design, the music, the art, the animation are all amazing. But if im being honest, the gameplay was fun, but the upgrades are so OP, making the game feel pretty easy. Also when fighting the boss, I can just spam my movement so far and he will never catch me, then just spam the shield lol (movement upgrade might be too strong).
A fantastic time, I loved playing! I think the movement being so restrictive at first before becoming more freeing as you collect items is a fantastic move, it makes it feel great when you can fly around the board to get to exits and hit enemies from afar. I can see something like this being the first level of a huge game, great work!
I really liked the concept of the this and the transitions between stages was a really neat effect. My main feedback would be that I'd have liked to have used keyboard controls or been able to click in a general direction and have the knight move there even if I didn't click on the specific tile he would move to. Just something to make navigation a little easier
Incredible concept. I could tell the Binding of Isaac inspiration.
Not much to say other that great work.
I really like the art and how the levels load in! Feels very smooth and nice to play! that big slime got me good
Leave a comment
Log in with itch.io to leave a comment.