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Very cool game, can't believe you coded all this in freakin c++ (I am never touching c++ again after college) with animations, particles, UI, etc. Spells feel very fun and all very useful in their own context. I wish the protagonist was slightly faster though, so I could dodge a bit easier when my shield is out.

How did you compile C++ to WebGL?

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Glad you liked it, I used emscripten, it compiles C++ to WebAssembly. the game was already on SDL3 + OpenGL so most of it carried over, just had to tweak the shaders for WebGL2 and let the browser run the main loop :3. On the C++ I personally like it, just massively prefer C over it as C++ has gotten bloated over the years.