Haha thanks for playing! To be honest I find it harder to use the existing game engines than just write C or CPP, I may make my own at one point in the future though
Spino Games
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Glad you liked it, I used emscripten, it compiles C++ to WebAssembly. the game was already on SDL3 + OpenGL so most of it carried over, just had to tweak the shaders for WebGL2 and let the browser run the main loop :3. On the C++ I personally like it, just massively prefer C over it as C++ has gotten bloated over the years.
Hey, thanks so much for playing, and for sticking with it that long! Two hours of D ranks and you still came back to write all this, that honestly means a lot.
And yeah, you're pretty much right about everything lol. I only had about 2 days because of work and I spent most of it on the art, so the gameplay side barely got any testing or balancing. It shows.
The web desync is a browser audio thing, but I'll see if I can do anything about it.
I definitely want to keep working on this and patch it after the jam, and your comment is basically my to-do list now. Really glad you liked the art and still had fun with it. Thanks again, and looking forward to trying your game! <3
Hi Caz,
Thanks so much for the Bread – Pixel Art Asset! I used it in my game Kill the Food Pyramid, and it really brought the enemies to life. I really appreciate you making it available.
You can check out the game here: https://mendsergon.itch.io/kill-the-food-pyramid
Hi Ninja,
I just wanted to say thanks for your Ninja Adventure Asset Pack! I used it in my game Kill the Food Pyramid and it helped bring the pixel art to life. Really appreciate you making it available.
You can check out the game here: https://mendsergon.itch.io/kill-the-food-pyramid Thanks again!




