My only real gripe with this game is that the guards needed a better indication of how their aggro works. Other then that fun cute stealth game.
Viewing post in 24 HOURS in the SPOOKIEST Place on Earth jam comments
very fair critique. its based off noise and/or LOS, so the players detection "bubble" increases when running and covers most of the map when meowing, disappearing completely when hiding. We wanted to add a visual indicator for how much noise the player is outputting, but it was sadly out of scope :(