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My only real gripe with this game is that the guards needed a better indication of how their aggro works. Other then that fun cute stealth game.

very fair critique. its based off noise and/or LOS, so the players detection "bubble" increases when running and covers most of the map when meowing, disappearing completely when hiding. We wanted to add a visual indicator for how much noise the player is outputting, but it was sadly out of scope :(