Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

very fair critique. its based off noise and/or LOS, so the players detection "bubble" increases when running and covers most of the map when meowing, disappearing completely when hiding. We wanted to add a visual indicator for how much noise the player is outputting, but it was sadly out of scope :(