Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space RaceView game page

Race to the moon in this deck building game.
Submitted by Randy Larson (@Randy_Larson) — 1 day, 10 hours before the deadline
Add to collection

Play game

Space Race's itch.io page

Results

CriteriaRankScore*Raw Score
Accuracy & Authenticity#73.7003.700
Gameplay#102.8002.800
Overall#113.0003.000
Thematic Relevance#113.8003.800
Visuals#133.0003.000
Audio#142.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
Space race allows the player to fund, research and build toward a lunar landing. It does this using a deck-building mechanic. The cards are inspired by activities and events that made the milestones leading to a successful landing possible. Much of the game visual are drawn from NASA public archives. This provides a nice window into the era the game is based in.

Thematic Relevance
The game lines up directly with the theme of the jam, borrowing the theme as the name. There wasn't a much more fitting name, so I just went with it.

There is not, however, a creepy/spooky aspect to the game. I realize that this was a side-theme, but I didn't have the time to get the scope of the project there. I was envisioning alien-intelligence based cards to give the player the technological boost that was surely required to move the lunar landing from a Hollywood studio to the heavens above.

Disclaimers
The only pre-made assets I used, if we are talking code, were mine. I pulled some handy utility functions and a tool-tip control that I like a lot. Aside from that, everything is new for this project. And there is no AI content in the game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Once I understood how the game worked I had some fun with this! It was cool to chain the cards together to build up actions, draw more, etc. It could use a path to removing cards from your deck, as the pile grew very large and slows the game down a lot.

Developer

Thanks for this. Yes, culling cards are a key component in these things. I had one in mind, but time ate may lunch.

Submitted

Cool game! It got to the point where I understood what the cards did, but felt like I couldn't dig myself out of the large pile of cards I had accrued, but despite not having enough engineering it still gave me mission complete. I feel like I misunderstood something, but great job getting it finished in time! Well done!

Submitted

I think you did a fantastic job in such little time. Does basic engineering add +1 every turn? It took me the longest time to realize that I was fulfilling the objectives because I got them out of nowhere. I thought the AI beat me to it until I noticed their own small objective fields at the top. Apart from that it’s really fun, on theme, and I played for quite some time. Great job!

Developer

The engineering cards are static - so that you must accumulate the correct number between your current hand and the engineering bay. The acquisition of a mission milestone is very lame – they are the point of the game and then they are presented w/o any fanfare at all.. pretty sad. It would be fun to try to correct some of the obvious shortfalls. My inner monologue tells me that it would only take a couple coding sessions to fix some of the major deficiencies.

Your team’s game was excellent: well-polished, fun, super complete for the time allotted.

Submitted(+1)

This game has cool and realistic objectives, and great NASA photography visuals. While it’s definitely a challenging task to figure out (with a very full screen of info), there’s a lot to respect!

The background visuals are a perfect blend of pleasing and static to balance the deck building. Music could really add to the calming ambience, though I loved the snippets of audio.

As others have said, a little more guidance (and sense of game-length) would go a long way, but this is clearly well-researched, with smart deck engine scaling. Nicely done!

Submitted(+1)

I played this all the way to completion - even though I'd didn't really know what I was doing.
Very addictive deck-builder gameplay but really hampered by not understanding what was going on - particularly with the various numbers around the screen. I had no clue what they were for.  Tooltips for those would be a big improvement.

It would be nice if you could hold on to the cards that you don't play - particularly for the engineering / assembly ones. There appeared to be bugs along the way - in particular I succeeded to get to the moon even though I only had 2 engineer cards in the bay of values 1+2+2 = total 5 but the screen tool tip says 8 required.
Something similar happened for the earlier 2 objective - it popped up the success window before I reached the required engineering value.

It kept me entertained for ages though - much longer than the other entries I have played so far.

Developer

Thank you for the kid words. Another couple days to smooth things out would have been a big help, but I guess you can always say that ‘with just a couple more days…’

Regarding the engineering cards - the total is supposed to be the sum from the engineering bay + what is currently in your hand (clear that it is unclear now). The bay was intended to supplement the hand.

Submitted

Well, I said before I don't want to play deckbuilding games in a jam, but as a huge fan of dominion this got to me. Not perfect: the game went on way too long as I didn't understand the "parking" of engineering cards in the bay, I did not get ANY challenge from the opponent and I never really cared about know-how.
Given the time limit this is very good though and I enjoyed it very much

Developer

Thanks, and yes, the card balance is meh and the computer doesn’t get stuck (that’s about the best I can say for it). It does finally win when I let it play itself. I’m intrigued by deck builders these days and maybe I’ll follow through on my whim to revisiting this, likely not.

Submitted(+1)

Didn't think I'd see another deck-building game in the jam until someone pointed this out to me! Took me a while to understand the interface, but there's a solid core loop there and the cards are nicely varied.

Developer

Yours is so much better. Excellent job!