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A jam submission

Welcome to The VeilView game page

As the new barkeeper for a monsters-only bar, will you learn to see your patrons as they are, or attempt to change them?
Submitted by Ah! Real Games — 5 hours, 2 minutes before the deadline
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Welcome to The Veil's itch.io page

Results

CriteriaRankScore*Raw Score
Category: Voice Acting#174.6144.614
Visuals#224.8644.864
Category: Music#434.4324.432
Story#504.5234.523
Overall Experience#654.5454.545
Category: Cinematography#724.1594.159

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content Warnings
Discrimination, including classism; Drug addiction; Alcoholism; Grief; Implied slavery; Implied suicide; Murder and death.

Log Line
As the new barkeeper for a monsters-only bar, will you learn to see your patrons as they are, or attempt to change them?

Team Credits & Cast
Orkun Ozkan, U.M. Agoawike, Pell Meadows, Kyū Kumo, Pokipon, sabimaki, Pedro Sanches Barcala, Nicholas Jacob "Crepetomaniac" Snyder, SoundsBySolar, Ludwig Thrane, Taylor Ota, Ryshawn Fletcher, Lumi Altair, Sam Grace, Isabel Ye, Maria Corcobado, Allison Chen, Actually Maria, William "Coldlown", Lady Theta, Tyrone "Stone" Barrozo, Patrick O'Driscoll, TGIReaper, Leonardo Yaranga, Vermillion Rex

Work Start Date
September 1st, 2026

Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Ren'Py

University League Participant

No

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Comments

Submitted(+3)

This is such a fun concept! The introduction (first day) was my favorite part. I just loved getting to know each of the characters. It's clear that a lot of thought and care was put into their unique personalities, backstories, and it really shines through in the dialogue. The presentation of the beginning is off to a strong start. It does an excellent job introducing the setting, each of the love interests, and the bartending minigame as well.

I love the art style of the character sprites! They had very nice proportions and the rendering was quite impressive! The art designs are all so amazing and I love the idea of having different monster characters in this lore. The expressions were well done and helped make each character feel unique.

I enjoyed the early conversations with the characters, being able to ask questions directly, or use insight instead if we feel the topic was a bit too personal and might make them uncomfortable. It makes perfect sense that the characters might not want to unload all their burdens upon a stranger they just met that night. 

I enjoyed the mixing minigame, I don't have any critique about that. I think it was well done and I didn't have any problem finding the exact sort of drink the clients were asking for. It's simple, easy to understand, and I think it works very well. While I also enjoy the idea of being able to take notes, we're limited on the amount so that each 'page' can be no more than sentence which feels odd. And despite them making a big deal about it, I didn't understand the point of it at all. I know the vn is incomplete, but as it is, I didn't understand the purpose of having the notes. Personally I think it would make more sense to treat it more as a glossary where the characters and essential information is stored automatically just so the player can refer to it to help keep track of the characters and their various relations. Otherwise, if it's going to stay manual input as is, at the very least I think it might help to be able to organize the notes better, perhaps making individual tabs for each character, much like the drinks have tabs based on their flavors. Because we're given such limited space, I found myself wanting to make several 'pages' worth of notes about the same character. Especially since I wasn't entirely sure what information might be useful to take note of. But, at least based on the current version, I took a lot of notes and didn't need to refer to a single one in the end, so felt pointless.

The VA adds a nice touch and is especially impressive for a jam game that has such a large cast and amount of writing! Very ambitious.  Though I do think it needs more polishing and balancing. Some characters were more softspoken than others, so it was hard for me to find the right mixing of volume. There were many times when the lines didn't match the text word for word, didn't play at all, and once it even played the same line twice.

In the way of constructive criticism, my main complaint is the addition of romance ... or what I assume is supposed to eventually lead to romance. While I always love it when games include a romance option I feel like it could've been executed better here, at least based on the route I chose.  For the record I did Yuko's route. Speaking as someone who also writes romance and dating sims ...  the details in terms of the characters becoming interested in one another felt shallow. The writing glazed over what should be the best and most interesting part, which is the date itself. It mentions that we go see her play baseball and get to meet her teammate, and then we go to a bakery ... but nothing happens between the MC and Yuko. No CG, no character interactions, no friendly banter ...  Assuming this is supposed to have a dating sim element to it, I don't want to be told the characters go on a date, I want to see the date! I want to see the characters flirting and falling for each other ♥ I can only assume the writer was just crunched for time and didn't have time to show us what happened on the date, but I'm definitely hoping we get to see more of Yuko and MC actually interacting, getting to know one another through the art of conversation, and eventually falling for each other in the future.

Yuko's backstory is very interesting, but it's infodumped on us by some of the other characters. We don't even get to learn about her past from Yuko herself. It's a missed opportunity of her having a vulnerable moment where she opens up to the MC. If she's truly interested in a serious relationship with the MC, wouldn't she want to be transparent about her past before they start getting too close? Even though we're being told the MC and Yuko are interested in each other, I just didn't feel the connection at all. Their first interaction was a good introduction (as was all the love interests), but assuming we're aiming for a romantic relationship before the end, her route definitely could use some revision I think. But once again, the story is incomplete and was made for a jam, so I can only assume it didn't get the same amount of attention and polish as the introductions. That's how I feel about it anyway.

That being said, even though I personally didn't care for the route I chose, I still enjoyed the experience overall. I do enjoy the setting, the lore, and the characters. Even if it still needs some extra polish and perhaps a bit more depth, it's got a great concept that starts off strongly and has a lot of potential going forward. Keep up the good work!

(+1)

I really appreciate the feedback! For reference, I was the writer for Yuko's route, and I'll be totally honest, it's my first time writing romance. I won't disagree that it was lackluster! Learning a whole new facet of writing in a just a couple of weeks was fun, but also not something I picked up quite as quickly as I'd like. In the end, had I had unlimited time, I think I could have improved it quite a bit, but it is what it is, really. The detailed feedback on that (while some of it is things I already knew but lacked time or skill to execute) really helps me as a writer, so again, thank you so much! I'm glad you enjoyed what we had regardless!

Submitted(+3)

In that case, it was a good attempt for a first time! I myself have been writing (and reading) romance for decades, so it causes me to have certain expectations is all. Thank you for receiving the criticism well though. I admit I'm always a bit worried when leaving brutally honest reviews like that, because I don't want to discourage anyone from creating. On the contrary, I want to encourage them to keep writing so they can continue to grow and improve their craft. Especially when I can see the potential that's there. I think it's important as writers we analyze what worked well versus what we think could be better and sometimes we get so caught up in our own heads we might not realize how it might read to our audience.  However my opinions are only that of a single person, I'm certain there's plenty of others out there who loved it as it is and wouldn't change a thing. As the creators, your own opinions are what matters most, because at the end of the day, it's your vision. Take what you learned from working on this project and keep improving your craft. It may not be something you can learn overnight, but keep at it and you will continue to get better with every new experience. Overall, I think this project has a lot of promise and I am looking forward to seeing more of it and Yuko in the future! She is a wonderful character. They all are! You and your team should be proud of all you've accomplished. :)

(+2)

I like the mini game to make all the drinks, the character designs is what drew me in.  Along with the overall artstyle that I found was really nice. I didn't realize there was voice acting, because I had no volume, though I did realize when it was early, I was very surprised, and thankful. I played all the routes and liked all the unique characters and interactions in all of them that had me feeling for all the characters. The story, well stories are all very good and pretty well written, I am very looking forward to the continuances of the routes.

Submitted(+1)

I really like what you did here! The story was what drew me in the most. Unfortunately, I seem to be terrible at making cocktails, so I guess it's time to look for another job. Maybe at Manon House? :))

Submitted (1 edit)

Very fun, with stellar voice work and terrific character design! I'm absoluetly intrigued to see where you take the game from here--it carries strong VA-11 HALL-A vibes, but with more connection and investment, which I really enjoyed. Great work, overall!

Submitted(+2)

The designs are SO good, and the voice acting fits everyone perfectly. Seriously, there's something about the way these characters speak that makes them feel so memorable. The presentation is fantastic too. I love the UI and everything feels so cohesive without losing its own personality.

The minigame was fun!

Amazing work, everyone!! 

Submitted(+3)

Really nice game! The art and the voice acting are great, and the writing is good too, although the story is still at the beginning. Also, the bartending minigame was fun, and I really appreciated that the player is given a bunch of possible drinks and has to find the best match for the situation.

Submitted(+3)

I want to work at The Veil too. The place I used to work at went under, so I'm looking for a new job. And you're telling me I get to see badass monster characters too? Please hire me!

I really loved the character designs. The voice acting matched the designs really well too, and nothing felt out of place.

We talked about the UI a little on Discord before, and personally, I don't think the UI design itself was bad at all. If there's one thing I think could be improved, it would be the cursive font used for the names and notes. It might be easier or more familiar for native English speakers, but as a non-native English speaker, cursive can be pretty difficult for me to read.

Other than that, I didn't really have any issues with it!

Also, the boss character was absolutely my type. I loved his voice, and especially those occasional creepy expressions he makes. He was definitely one of my favorite characters!

I should recommend this game to my friend. They're into exactly this kind of character—and they love drinking too!

Developer(+1)

Such kind words! 😭

We were a little split on the font choice, and the legibility concern was definitely something we discussed. We like how the cursive font looks, but I agree, it can be a little hard to read, especially during the mixology minigame where things run together a little. We're planning on continuing to work on this once everyone's gotten a proper break and has time to look at stuff with fresh eyes, and your feedback is noted for discussion at that point, as well.

Thank you again for playing and for all the kindness, and don't worry, you're one of Odile's favorites too!

Submitted(+3)

I’m sure there are fonts that still have that handwritten feel while being easier to read! Make sure you get plenty of rest!

Completely unrelated, but this is actually where I learned for the first time that lowballs exist, not just highballs.

(+4)

so good!

Submitted(+4)

What can I say? It's a masterpiece. The voice acting is what struck me first on this one -- there's a grandness to the speaking that hooks you. (The 'no nuance' line does seem to repeat twice -- is it on the clip for the line before it as well? Fafnir also mentions an appletini in voice when the text says Sputnik.) I love the handwritten style of the name box, and the beautiful, clean UI. The minigame is fun without being overly complex, and the whole cast is intriguing. Really beautiful art, and I really hope to see a continuation so I can read the rest of the stories. I went with Yuko on my first run, but definitely checking out the other two!

I have a big crush on the boss, though. She's my fave. I am her little bumblebee.

Developer (1 edit) (+2)

Thank you so much for all the kind words! All of us here at Ah! Real Games really appreciate the love that people have for the cast, and our voice actors are our pride and joy. We know there are a couple of small issues with voice lines, and I've been working to hammer those out where I can, but to see so much love for them fills us with so much hope for the future.

And yes, you are her little bumblebee. Don't forget!

(+3)

OOF...Hard agree on Quetzal

I think she called me a dog and I think I feel things. Great art and VA work! There are some moments where maybe the voicelines didn't load..., but it was amazing nonetheless. I really liked the Marg route, her and her sister were great. +1 for more romance routes!

(+4)

Wow~! Loved it! I loooove the side characters too - like Quetzal. Her design and VA were great! Horace too! We neeeeeed to be able to romance them!! (I left this review on the othe page too, sorry don't know where it's most visible - please keep it up!)

Submitted(+4)

There is something weird going on with the background, it shifts from left to right from one line of dialogue to the other. 

And the audio levels of the recordings don't have a standard volume. So either you change the volume with each new character or you will only be able to hear some of them, if not you risk your ear drums. Sometimes the music is too loud (even after changing the settings), so I don't know what's up with that. 

But those are the slight things to fix. The art is really nice to look at and I had fun with the mini mixology part of the game; so much fun that I wish there was more interactivity or visuals of the drink being made and what not. 

This game is worth a try and I hope more people give it chance. 

(2 edits) (+2)

Hello! I'm one of the team on this one, asking so I can help :D

  1. Just checking, but are you moving the mouse when this happens? The game utilizes parallax scrolling of sprites and backgrounds as an intentional effect attached to mouse movement, and if it bothers you, we included an option to turn it off! However, if it's otherwise, we'll definitely try to look into why that's happening, and we'd like to know if this is for the web build or downloaded version!
  2. I appreciate the feedback on the audio levels; we are aware that things need to be equalized a lot more effectively (and I'm currently learning how, in order to work to do so)!

All said, I appreciate your grace with our little jam project, and I'm super glad you enjoyed the mixology portions. We're hoping to make a more complete version of Welcome to The Veil in the future, and the feedback on wanting more tactile presentation is extremely helpful. I hope you enjoyed your time with our girls and hopefully you'll give us a try again down the line!

Submitted(+2)

No, I was playing on android. So me simply tapping the screen to get the next dialogue would make the screen shift to one side, the next tap to the other; despite it being on the same place.

(1 edit) (+1)

Ah, that actually makes a lot of sense. Thank you for the feedback, that definitely has to do with how the parallax scrolling works. We'll look into how to fix this going forward, and I'm sorry it was disorienting for you!
EDIT: Currently, the only solution we have to this problem is to turn off parallax scrolling in the Preferences menu if you're on mobile. My apologies, the only other way to fix it on our end would be just to automatically do that for you.

Submitted(+1)

Don't apologize! These are random little unexpected things that sometimes happen. I hope you guys don't have much trouble finding a fix.

(+4)

well done! the world was really easy to get immersed in, and everything felt absurdly polished considering the one-month timeframe. it's already been mentioned that the bgm/sfx vs. va balance could use some work, but that's pretty easily resolvable by fine tuning some sliders on the player's end. huge props to the composer, too - the mixes were crisp, and the instrumentation was sparse but subtle, blending in pretty seamlessly with everything else.

once again, well done - y'all should be immensely proud of yourselves !!

(+1)

Composer here. You just put a big smile on my face :)

Submitted(+2)

The visuals are spot on, and I really enjoyed the storyline and the variety of characters. The only downside was that, after the first night, the game started crashing every 3 or 4 minutes, also, I would have turned up the volume on the voice acting, which was sometimes a little quiet compared to the music. Other than that, the experience was very positive, and I can’t wait to play the sequel

Developer(+2)

We diagnosed the issue that was crashing the web build of the game and have fixed it. In doing so, we figured out a way to include all of the voice lines in the web build! Please give it another try some time, thanks for your feedback.

(+3)

This is so good I need more.

Submitted(+3)

holy shit… so fucking awesome.