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A jam submission

Stir and Simmer v1.1View game page

Submitted by Endev — 1 hour, 9 minutes before the deadline
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Stir and Simmer v1.1's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#392.9073.250
Concept#422.5712.875
Enjoyment#511.9012.125
Overall#542.2082.469
Use of the Limitation#631.4531.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me :)

Software used
Godot, aseprite, and I think bfxr or something for sounds

Use of the limitation
I added some cats as customers

Cookies eaten
I ate some reese's and danishes

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Comments

Submitted

I somehow broke out from the map and couldn't get back in but the design looks great and its an impressive submission for just one person!  

Developer

I appreciate the kind words! I have no clue how you broke out of the map I think that needs fixing. 😭

Developer

I fixed the bug where you can't add items into the cauldron, if anyone encounters this issue again please lmk.

Submitted

Could not put items into the cauldron :( 

also, leaving a bit more space between the shelfes and behind the cauldron would be nice :) 

Developer

Thanks for the feedback! I think that happens when there is an item in the cauldron when you run out of time. I'm going to try to fix it

Submitted

Good luck and hope you can fix it.

And don't forget to rate our game too :D

Developer

I have! It was really enjoyable

Submitted

It took me a little while to get a hang of all the interactions, even with the instructions, but I was able to get there eventually! One or two of the items also blend in with the shelves and make it hard to see, but once I got the gist I enjoyed it. I could see this being very fun in a full gameplay loop, and the art style is very fitting and cute.

Developer(+1)

Thanks for the feedback!

Submitted

I was unable to put an item on the cauldron... I read the tutoriel explanation on the page I went next to the cauldron with an item, clicked on the cauldron, clicked on the item, pressed Space (why not) but the witch kept the item

Developer(+1)

Hmm I'm not sure what's wrong. Thanks for telling me!

Submitted

The mechanics themselves are quite well done. I didn’t like the art — not in the sense that it’s poorly drawn, but that it’s a bit unsuitable for such games. Although I understand why this particular scale was chosen, it’s too small to easily tell what ingredient it is.

Developer

Thanks for the feedback! I noticed that, I wanted to scale things up but I ran out of time, sorry.