I haven't tried it yet, but my brother did. He said he enjoyed it a lot, though he would've loved to have some funny interactions with the AI patients. He noticed that whenever the conversation drifts away from the illness, they systematically reply that they don't know what to answer.
Did you place strict guardrails on the AI interactions? I completely get why that makes sense for an educational or serious game version, but ordinary players usually love testing the limits and messing around a bit—don't you think?
