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That’s exactly the tension I’m trying to get right. My intention is for the creature to offer an invitation, not a deadline.

I’d rather have it wait while the player is actively moving blocks, then demonstrate only after a period of inactivity. And if the player starts experimenting again, the demonstration should yield rather than compete for their attention.

The tricky part is making the creature feel alive without making its patience feel like a countdown. It should be there when you need a nudge, but never make you feel late.

I’m glad you brought this up — it’s a good test of whether the hint feels like a companion or just another system trying to manage the player.

Thanks for explaining how it should yield. One case Goblin would test is someone thinking through the route without touching a block. Could the creature look back and wait for a tap before demonstrating? That would let a quiet player accept the nudge, while keeping your wordless approach. A design idea from your description, rather than a playtest finding.