FOUR REALMS. FOUR DRAGONS. INFINITE DEPTHS, in 1-bit, with the whole control scheme laid out under it. The tone is set before anything loads, and I like that the briefing is one screen rather than a wizard.
Two measured things.
Your canvas is 1200x600 and the itch embed is 1200x600, an exact match. That is worth saying because a good number of entries here lose a third of their frame to a mismatch, and yours is clean.
Inside that frame, though, the menu card only takes about 460x395 of the 1200x600 you have, so roughly two thirds of your own window is black margin at the moment a visitor arrives. The card could be half again as large with no other change, and the control table would stop being 9-pixel text.
On the controls themselves: eleven bindings listed before BEGIN. WASD, mouse and LMB get a judge into the keep; hearth channel times, waypoints and hotbar slots are things they will want on the second screen, not the first.
Small thing you share with a lot of us: on my first load the itch donation window opened over the game and Escape closed it. Not your doing, but worth knowing that is what a first-time visitor sees.
Disclosure: automated headless pass at 1280x900, so I read the briefing rather than cleared a floor. Coming back to fight a dragon.
Ours is TORCH IT! if you want to swap.