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HaveFun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| audio | #147 | 2.000 | 2.000 |
| theme | #185 | 2.357 | 2.357 |
| creativity | #194 | 2.286 | 2.286 |
| Overall | #200 | 2.029 | 2.029 |
| visuals | #213 | 1.786 | 1.786 |
| enjoyment | #218 | 1.714 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The audios are great… But the pop ups are definetly heavy AI. The itch screen also. Its also laggy but cool idea
the first obstacle seems to hit me no matter what, and there's definitely AI, but its a nice game with cool backgrounds.
Very basic and short, wish there was more to do and the game feels very ai-generated. There was also a bug were i would move backwards even though I didn't press anything.
It's a fine game, but so much of it seems like ai it feels a little disingenuous. It's also really hard to see what's going on and there's some invisible damaging hitboxes.
i see thx for playing!
It's not a bad game, but I feel like a lot of it seems AI-generated. It doesn't feel like your own work, especially the cover page. The colour scheme and words are kinda odd too tho its a nice platformer game and it suits the theme.
got to know about the cover page last minute so had to use ai, anyways thanks for trying it out!
appreciate it!!
The physics and damaging are a bit glitchy at times, eg. on the first platform it sometimes moves the player like its a conveyor belt and it damages the player if they run into the right side of it, but it doesnt damage on the left? The visuals are really nice though, I really like the oil painted backgrounds (the night one is my favourite!)
woo awesome
thanks for playing!
It was really hard trying to tell what was the ground and what wasn't. Also, is there a way to avoid the first obstacle? It's a cool idea, just needs a bit more polishing.
Woo!! thanks a ton for your feedback i also thought the first obstacle was kinda inevitable but didn't have time
thanks for playing...means a lot!!
It was really hard trying to tell what was the ground and what wasn't. Also, is there a way to avoid the first obstacle? It's a cool idea, just needs a bit more polishing.