Hi!! Thank you for your feedback!! Originally I wanted for it to be a far more complex tool with custom instruments and stuff.. It went a bit over my skill level and I released it more of like a cool toy software than a professional one! I'll still try to bring the MIDI import in the future tho! As for the ultrawide support, I couldn't find a way to make it rescale properly like the seamlessifier would on pc ;w;! It's a bit tricky to do it with its drawing system and it being made on canvas in Unity! I sadly can't test it on an ultrawide, but I'll try to make it at least not fixed to a 16:9 resolution as of now! Thank you once again! ><! I hope you'll like the coming updates! >:3
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Thank you for the quick response! I am sure I will love the updates. Also - I must flag a gain/distortion effect as request, that alone would allow the existing instruments to be used for electronica/rock style stuff. Again, happy as-is, but wanted to bring it to attention.
Also - one question upon further experiment - is it possible to know or adjust the time signature or played note lengths, for example for plucked instruments? the note length at least seems to be a random(ish?) pattern of quarter and eighth notes in 4/4 measures, which doesn't match the horizontal lines' implied patterns(which seem to shift with resolution but peak at 16 eighth notes?). Like, if I want to have a constant, consistent kick drum at the start of each measure, or a 4 on the floor(attached image should play that) it seems impossible unless I am missing something. Also it obviously makes the 'length of song canvas in seconds' only accurate at 120 bpm. Sorry about the long question.