Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Glad the catch-up works! And yes, as of v1.4 you can: open a planet's Status tab and use "Reshape the world" to pick a new kind (Terran, Oceanic, Arid, Glacial, Volcanic or Crystal, one per Aspect). It costs 0.1 g of Philosopher's Stone, once a week per planet, and keeps its name, grade, level, moons and alchemists, so your four Terran worlds can become a balanced set.

(+1)

thanks for the updates. I'm proud to take up spots on the hall of fame.

also, it seems the offline calculations are somewhat off. there are times it works well, but in general there seems to be stutters as just recently i left for three hours, and only gained about a hundred fire essence and some change, even while having a fire world multiplying the gain.

second question, will there be content beyond the planets? so far this is very cool, but once you get to the planets it is limited by being a long grind for incremental benefits for your worlds. i think there is a lot of cool stuff that can come as progression, like locking planets into your essence lenses for stronger but more set configurations and patterns, maybe even one as the core of the mandala since there are seven planets. and, sticking to the alchemic and heavenly tradition theming of the game, maybe once you get all the planets to ascended and locked into a configuration or constellation, you can use them as pillars of heaven to make your own star, a next level to the mandala, or eventually galaxy, even piercing into the platonic realm of ideal forms or underworld where actions on earth create false shadows to create your own subordinate homunculi worlds, 70 that can each get 10 of their own subordinated for 777 total, and maybe even create new ideal forms and laws to specialize your build and work to creating your own heavens?

please feel free to ignore, i just took a break from writing and my creativity was still running and i wanted to give suggestions and ramble for such a cool game, I'm a sucker for alchemic games. loving it so far!

starforger #142

Thank you, and congratulations on the Hall of Fame spots, you earned every one of them.

You were right about offline gains, and it was a real bug. While you were away, your lenses kept earning ✦, but the aspect essence that finished crystals send to your planets (Ignis, Aqua and the rest) wasn't counted at all. Only planet weather was still adding any, which is why three hours gave you around a hundred Ignis and your fire world didn't help. It's fixed in v1.7.1, out now: your lenses keep sending aspect essence at the rate they had when you left, Resonant worlds included, and the welcome-back banner shows what each aspect gained.

And please never apologise for rambling like that. Locking planets into lenses for stronger but fixed patterns, a seventh world at the heart of the mandala, Ascended worlds as pillars to forge your own star: that's very close to where I want AZOTH to grow after the planets. I'm now designing ways to tie the mandala, your worlds and your alchemists together, with balance for both battle players and calm farmers, and your ideas are going straight into that. I can't promise all 777 shadow worlds yet, but I love the direction.

Thanks for playing so deeply and taking the time to write. If AZOTH keeps you company, a rating on the page helps a lot, and if anything ever feels off, tell me first like you just did.

(+1)

thanks a ton, it's awesome to have input on the development of the game.

two notes, one being some buttons seems unresponsive, such as tinctures and seating worlds into lenses, not working multiple times until spammed, along with some general lag and clunkiness to interaction.

and one i personally want is maybe more interaction with the star map sections, like being able to move your world or lodge to a preferred place and maybe have contested or beneficial territory or slots therein each section to encourage competition and feuds beyond the little, basically moot once you have established stores, amounts of resources the vault gives, for example i want to have my worlds in the ouroboros section, but my planned central divine world lodge is in caduceus.

(+1)

Can confirm the lagginess of activating tinctures and contributing star mass buttons.

I'd also be interested in reforging the name of the fraternity

Thanks for confirming, Endle! It's fixed in v2.3.2, so Tinctures and star offerings now work on the first click 🙏

Thank you both, this was a real bug and your reports pinned it down 🙏

The planet screen was quietly resetting its buttons every frame, and that cancelled any click that lasted longer than a single frame. So Brew a Tincture, seating a world in a lens, the star offerings and a few others only reacted when a press happened to be very quick, which is why spamming worked. It's fixed in v2.3.2, out now: they answer the first click. After a click, the button may still wait a moment while the star map server answers. That's normal, the server rolls and keeps those results.

About the star map: I love that you already have a plan for where your worlds and your Lodge should stand. Right now a world's place comes from the order it was forged, so nobody can crowd a corner or block anyone else. Choosing a section, and sections that are worth fighting over, would change the Feud a lot. I'm noting it for when I work on the map again. I can't promise it yet, but it's a good push to make the map matter more than a vault draw.