Hey there! I'm a solo dev who's been working on a horror game recently, well actually the demo for one, it's about 90% finished, so real soon the link to play it will be available...
What it is (basically) : it's a slow, short first person horror game where the protagonist (named her Myra), unpacks some boxes in a new house she'd just moved into, it's more about slow dread rather than quick paced with jumpscares, and the horror is the environment and the slow erosion of trust which it causes. I wanted the player (you) to never quite have a sense of normalcy in the environment, and the main character would be completely detached from this type of slow horror, with dialogue which contradicts what's happening around her, so I thought that created a kind of dissonance between her perception and what's actually happening around her...
I just wanted to see if it landed or not to be honest, what parts I could improve, what parts you found most interesting, and things like that.
Thanks for checking it out. Here's my page on itch if you wanted a little more information on it: https://irfan06.itch.io/full-stop
:-D
