Play game
Black-Figure: The Stolen Flame's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
AI Tools Used
Claude (Anthropic, Opus) — game code, art briefs and layout guides, Python pipelines that cut, recolour and clean the generated art and sound; QA: a test bot that plays all eleven vases, browser smoke tests and performance checks after every change.
ChatGPT (Plus) — all art: sprites, gods, scenes, props, myth friezes, vase textures, title picture, collection vases; also one of the builds of the game.
Gemini (Pro) — the music "Sly Tiptoe" (prompts first tried out in Suno).
Adobe Firefly, ElevenLabs — sound effects.
Adobe Audition, iZotope RX — hand sound design of the potter's wheel loop.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Turning the vase over is really fun; I haven’t seen any other game like it. I really like the design and the music — the game is very good and exciting.
Art design so great, love it
It's a very interesting concept. It was thought up and implemented superbly.
Such a creative visual/thematic approach with this one! It also did a great job introducing all of the game mechanics.
Just when I had them all down, the game was over! I'd love to play some deeper puzzles in this game.
The animation at the end of each level/vase was also really satisfying.
Wow the design is great and gameplay feels smooth
Such a wonderful art direction you went for. I truly liked the story and the whole atmosphere.
The look of this is stunning — the vase turning while Prometheus stays put is a lovely idea, and the black-figure art sells it completely.
One thing that stopped me cold on the first vessel: there are two fires with the same icon and the same "SPACE" label, and only one of them does anything. I went to the wrong one first, held Space, nothing happened, and assumed the game was broken. I'm guessing the other fire is where you deliver the flame — if so, hiding that prompt until you're actually carrying fire would have saved me a few confused minutes.
Smaller one: Show/Hide on the side panel works, but I'd have liked Hide to go further — the vase is the star, and it could take up a lot more of the screen when the panel is away.
You clearly have a lot of experience using different AI tools. The art style is strong, and the game has a nice sense of cultural depth. It rewards a bit of patience to get through, though.
I think it's a great concept, and actually the visuals aren't bad a little ChatGpt'y but can't really be helped yet. I thought it was very unique and interesting. Good work.
hello. i am mono135 one of developers of Rockets!
i love the graphics the UI the concept and i see a lot of potential of this game. keep going!
Thank you! i'll keep trying