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A jam submission

Black-Figure: The Stolen FlameView game page

Turn the painted vase to sneak Prometheus past the gods and carry the first fire to the people.
Submitted by m040xie — 6 hours, 19 minutes before the deadline
Rated by 13 people so far
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Black-Figure: The Stolen Flame's itch.io page

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AI Tools Used
Claude (Anthropic, Opus) — game code, art briefs and layout guides, Python pipelines that cut, recolour and clean the generated art and sound; QA: a test bot that plays all eleven vases, browser smoke tests and performance checks after every change.
ChatGPT (Plus) — all art: sprites, gods, scenes, props, myth friezes, vase textures, title picture, collection vases; also one of the builds of the game.
Gemini (Pro) — the music "Sly Tiptoe" (prompts first tried out in Suno).
Adobe Firefly, ElevenLabs — sound effects.
Adobe Audition, iZotope RX — hand sound design of the potter's wheel loop.

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Comments

I've never seen such a great idea! Wish you full big release with that!

Submitted

Turning the vase over is really fun; I haven’t seen any other game like it. I really like the design and the music — the game is very good and exciting.

Developer

Thank you! Turning the vase was the very first idea, so it’s lovely to hear it’s fun. And I’m glad you liked the music too.

Submitted

Art design so great, love it

Developer

Thank you, that means a lot!

Submitted

It's a very interesting concept. It was thought up and implemented superbly.

Developer

Thank you!!!  I’m really glad the concept landed!

Submitted

Such a creative visual/thematic approach with this one! It also did a great job introducing all of the game mechanics.

Just when I had them all down, the game was over! I'd love to play some deeper puzzles in this game.

The animation at the end of each level/vase was also really satisfying.

Developer

Thank you so much!
“Just when I had them all down, the game was over” is the nicest complaint I could ask for.
Deeper puzzles with all the gods mixed together are exactly what I’d like to make next. And I’m very glad the firing at the end of each vase felt satisfying, that one was my favourite part to build.

Submitted

Wow the design is great and gameplay feels smooth

Developer(+1)

Thank you, Philip!
Glad it felt smooth, a lot of the work went into the vase turning just right.

Submitted

Such a wonderful art direction you went for. I truly liked the story and the whole atmosphere. 

Developer

Thank you! Coming from the people who made Pull-Tab Pumpkin, that means a lot. I’m really glad the story and the mood worked for you.

Submitted

The look of this is stunning — the vase turning while Prometheus stays put is a lovely idea, and the black-figure art sells it completely.

One thing that stopped me cold on the first vessel: there are two fires with the same icon and the same "SPACE" label, and only one of them does anything. I went to the wrong one first, held Space, nothing happened, and assumed the game was broken. I'm guessing the other fire is where you deliver the flame — if so, hiding that prompt until you're actually carrying fire would have saved me a few confused minutes.

Smaller one: Show/Hide on the side panel works, but I'd have liked Hide to go further — the vase is the star, and it could take up a lot more of the screen when the panel is away.

Developer

Thank you so much, and thank you for writing down exactly where you got stuck, this is really useful. You guessed right: the second fire is the people’s hearth, where you deliver the flame. 
Really  appreciate  the feedback!

 The “Press Space” inscriptions around it are about blowing on your ember, but sitting right next to the hearth they read as “press Space here”, so I can see exactly how that happened. 

Same with Hide: the vase deserves the whole screen. Both are going on my list for the next version.

Prometheus apologises for the confusion; he is much better at stealing fire than at labelling it🔥

Submitted

You clearly have a lot of experience using different AI tools. The art style is strong, and the game has a nice sense of cultural depth. It rewards a bit of patience to get through, though.

Developer

Thank you! I’m glad the art and the myth came through. Fair point about patience: the first vases are slow on purpose, so the tricks can build up later, but I can see how it may feel long at the start.
Thanks for sticking with it!

Submitted

I think it's a great concept, and actually the visuals aren't bad a little ChatGpt'y but can't really be helped yet. I thought it was very unique and interesting. Good work.

Developer

Thank you for stopping by, and for the honest note on the art!
I spent a lot of time pushing the images toward real black-figure vases, and you’re right that some of the generator’s look still shows through. Glad the concept felt unique.

Submitted(+1)

hello. i am mono135 one of developers of Rockets!
i love the graphics the UI the concept and i see a lot of potential of this game. keep going!

Developer(+1)

Thank you! i'll keep trying