Wow! The art direction for this submission was really well done! I liked how you opted to use the 2D elements but kept it really engaging as you navigate the small space you are in. Love the sound design and overall mechanics of the game. Like others, I did get a bit lost as to how to progress, so I'm sure there are parts that I missed, but well done to the team!!!!
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Zoophthora's itch.io pageHow does the game relate to the theme (Haunted)?
You're haunted by the actions you made while under the influence of the mold, and the fungus itself is haunting you and your apartment.
What optional themes/'powerups' were used, if any (Psychedelic and Machine)?
SPOILERS: Not only are the microscope patterns psychedelic, but you're under the influence of the psychedelic fungi that turns you into a killing machine unbeknownst to you.
Comments
I really enjoyed the atmosphere and art style. I did get stuck and didn't know how to progress further, but that might just be because I'm a dumbass lmao.
Really like the noir point and click aesthetic:DD!! would be really cool to involve a jump scare...? But I am really impressed by your biology knowledge, could definitely be a cool educational game!
Good work on your submission! I have a soft spot for any dim, rainy atmosphere, so I was pretty drawn in by the aesthetic. Like others i had a bit of issues figuring out how to progress, but it wasn't anything a little bit of clicking around couldn't solve. I think perhaps for a fuller version, a general checklist reading simple things like "examine how fungus reacts in x condition/tempature" might be welcome, but the tools to figure out what to do are there and do a decent job rewarding players who did experiment- which does drive home the experimental scientist angle. Figuring out what to do comes very easily and naturally once you get going, So really I think its fine as it is. Just thought I'd recommend something in case you were curious on ways to address these notes. - Cole
Thank you for playing! We spent most of the resubmission time getting the core game finished and ironing out bugs. I think you're one of the first to play a full working version that has an ending. I wanted the player to feel like they were discovering something of their own so having a checklist didn't exactly feel right. Giving the player feedback that they've done something correct is super important though. Given more time I would love to add a more detailed cell animation/full-simulation when looking through the microscope, just so it isn't only the character describing what is happening. If you like our game, we were heavily inspired by The Children of Clay which has a similar research mechanic, so maybe give that a shot too. Cheers - Jazz
I like the suspense! I scare easily, so when the lights went off, I got goosebumps. I got stuck when I put a petridish on the microscope while the light was out. I know it's a WIP, but you guys already have the vibe nailed down!
Thank you so much for playing! I'll pass on your reactions to our game designer! He'd be chuffed, I reckon! We've uploaded a version where you technically should be able to finish the game now. When the lights go out, the game is meant to eject you back into the room from the microscope view so if you wanted to hop back into the game, feel free!
Very fun vibe!! The artstyle is beautiful and I love the theming overall. I do find myself a bit confused on how to progress though but looking at the comments, I assume its because some of the parts are unfinished? (completely understandble in a game jam setting). I'm keen to see how you guys will polish this even more post jam!
I believe we have our Wiki designer still doing the polishing on this and there may not be a way to finish at the moment.
The light is technically 'on' since the room is bright, so there's no way to turn it on (it was going to be something added but then we removed it - so that's why there's a light in the scene and it's not on -_-"). Later on the lights will switch off and everything goes dark!
The art feel like the game that i will paid to play. Great work!
Thank you for playing and thanks so much for the comments on the artstyle! I had a lot of fun coming up with the concept and workflow during the jam. Yeah, it's still WIP and you can't actually finish yet. But a walkthrough is a great suggestion! We'll definitely start cobbling something together post jam.







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