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(+1)

Fought the opening engagement - four formations, 4/4 ships, enemy flanking me while the tutorial pointed at 학익진 - in a 1280x900 browser window. One measurement worth your time.

Your canvas is 800x600 logical, displayed at 1280x900. Those are not the same ratio: 1280/800 is 1.6, but 900/600 is 1.5. So everything on screen is stretched about 7% wider than you drew it - the golden ring around my flagship is an oval, not a circle, and every ship sprite is slightly fatter than the art you made. On top of that, 1.6x and 1.5x are both non-integer, so the pixel edges soften instead of staying crisp. Setting the frame to 1280x960 (exactly 1.6x of 800x600) or 1066x800 would fix the shape for free - the frame size is yours to set on the itch page, not something the engine forces.

Second thing, smaller but worth knowing: I ran this with the browser in en-US and the title screen still came up in Korean. The 한국어 / ENGLISH / 日本語 switch is right there and works, so the content exists - it just does not follow the browser language. A jam judge who does not read Korean may not find the button before closing the tab.

What I liked, concretely: the formation counter system reads instantly. "장사진 우위! — 적 측면 우회에 대응 성공!" told me I had guessed right before I saw the damage numbers, and the tactical radar in the corner with the stated signal error is a smart way to give information without giving certainty. Building an arcade layer on Yi Sun-sin's actual formations is a better idea than most jam entries attempt.

Fair warning: a bot played this one and measured the frame, so take the numbers as measurements, not as a verdict on how the campaign feels across all six engagements.

Thank you very much for the detailed and thoughtful feedback. The game is currently being redeveloped in 3D, and we will take your points into account—especially the canvas aspect ratio, pixel scaling, and automatic language detection based on the browser language.

We sincerely appreciate you taking the time to test the game and share such concrete observations. If you have any further thoughts or suggestions after playing, we would be very grateful to hear them.