[specs]
- mac mini m2, 32gb ram, 12 cores
- windows download, played .exe via GameHub emulator
[overall/first impressions]
- atmospheric first person walking sim, decently unsettling but not intuitive. would def like to see a more polished version with the bugs ironed out!
[major bugs/issuses]
- if you choose the checkpoint item in the pause menu before you actually hit a checkpoint, it sends you hurtling through the floor into an eternal fall with no way to quit besides force quitting the entire game/window.
[intro]
- no animatic
[audio]
- good ambience/atmosphere, minimal sound bed music. the braam sound effect got pretty annoying in the opening room from triggering like 4-5 times in a row for no apparent reason.
[art/visuals]
- very polished assets/environment for the most part, though some objects stuck out badly (the barred door in the opening level area)
[customization/accessibility]
- (besides tab to open inventory) zero in-game instructions, controls, settings (negative)
- pause menu with checkpoint
[gameplay/handling/controls]
- first person collection/puzzle horror game with traps. WASD movement, space to jump, shift to run. 1-2-3 to switch active item but no icons for items except flashlight.
- movement extremely janky. couldn’t turn around to the left, was forced to turn all the way around to the right in order to get things in my interaction area.
- not intuitive at all when it comes to how to do any mechanics. i had to guess that the flashlight was the number 1 on to equip and F to turn on.
- battery drains not at all until you pickup more batteries, then drains extremely fast. items do not persist.










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