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A jam submission

Black-Figure: The Stolen FlameView game page

Turn the painted vase to sneak Prometheus past the gods and carry the first fire to the people.
Submitted by m040xie — 6 hours, 19 minutes before the deadline
Rated by 13 people so far
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Black-Figure: The Stolen Flame's itch.io page

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AI Tools Used
Claude (Anthropic, Opus) — game code, art briefs and layout guides, Python pipelines that cut, recolour and clean the generated art and sound; QA: a test bot that plays all eleven vases, browser smoke tests and performance checks after every change.
ChatGPT (Plus) — all art: sprites, gods, scenes, props, myth friezes, vase textures, title picture, collection vases; also one of the builds of the game.
Gemini (Pro) — the music "Sly Tiptoe" (prompts first tried out in Suno).
Adobe Firefly, ElevenLabs — sound effects.
Adobe Audition, iZotope RX — hand sound design of the potter's wheel loop.

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Comments

Submitted

Turning the vase over is really fun; I haven’t seen any other game like it. I really like the design and the music — the game is very good and exciting.

Submitted

Art design so great, love it

Submitted

It's a very interesting concept. It was thought up and implemented superbly.

Submitted

Such a creative visual/thematic approach with this one! It also did a great job introducing all of the game mechanics.

Just when I had them all down, the game was over! I'd love to play some deeper puzzles in this game.

The animation at the end of each level/vase was also really satisfying.

Submitted

Wow the design is great and gameplay feels smooth

Submitted

Such a wonderful art direction you went for. I truly liked the story and the whole atmosphere. 

Submitted

The look of this is stunning — the vase turning while Prometheus stays put is a lovely idea, and the black-figure art sells it completely.

One thing that stopped me cold on the first vessel: there are two fires with the same icon and the same "SPACE" label, and only one of them does anything. I went to the wrong one first, held Space, nothing happened, and assumed the game was broken. I'm guessing the other fire is where you deliver the flame — if so, hiding that prompt until you're actually carrying fire would have saved me a few confused minutes.

Smaller one: Show/Hide on the side panel works, but I'd have liked Hide to go further — the vase is the star, and it could take up a lot more of the screen when the panel is away.

Submitted

You clearly have a lot of experience using different AI tools. The art style is strong, and the game has a nice sense of cultural depth. It rewards a bit of patience to get through, though.

Submitted

I think it's a great concept, and actually the visuals aren't bad a little ChatGpt'y but can't really be helped yet. I thought it was very unique and interesting. Good work.

Submitted(+1)

hello. i am mono135 one of developers of Rockets!
i love the graphics the UI the concept and i see a lot of potential of this game. keep going!

Developer(+1)

Thank you! i'll keep trying