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(3 edits)

Believe it or not I really enjoy the length of this game. I do agree that a shorter game might be more 'enjoyable' but I like the concept of being tortured I guess lol, as if I were really descending into a tunnel to hell. I think this game captures that feeling very well. That is to say I think I enjoy this game as more of an 'experience' than a traditional game. Like the dread you feel when you know you have 5 hours left in your road trip. 

That being said, I feel like I wish the monster was scarier somehow... or like more of a looming threat than one you could see? The 'structure' of the monster also felt kind of claude coded idk but that could be a side effect of how it functions?

(+1)

Thank you for your comment and advice! I know what the cons of this game are. Unfortunately, I wasted 2 days on another idea, so I only had 5 days to make this game. That's why the game feels a little empty and rushed. I cut out most of the 3D modeling simply because I ran out of time.

The reason why you feel it's Claude-coded is that I did use AI assistance (but it was GPT, actually 😂). To be honest, I found that the monster had to be entity-less, which means it had to feel like a ghost. That's why the arms sometimes cross over each other. I had to test edge cases, including looking directly at the wall, estimating positions, and moving around, to ensure players could always see the monster's head from any direction and position in the tunnel.

So, yeah, I wasn't expecting a lot of comments, but I'll definitely update this game after the jam is over!