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(+1)

Great demo.

Appears to have something close to the original audio, though it likely takes up a lot of space. Nice to see all of the arcade animation executed on the Genesis. Confirms that it is possible.

* Intermission screens are in the wrong aspect ratio. The pixels there should be stretched horizontally.

* Quite a bit of sprite flicker.

* Some incorrect sprite layer display at the end of the level.

* Control pad drift.

* Only worked on MEDPRO; the bank switching trick only works on older Everdrive MD with a cart size exactly the same as SSF2 that is coded precisely to work with that cart. Only seen one other developer pull it off recently.

The uncompressed audio assets and video assets at 6 MB pretty much suggests this will remain a tech demo, but hope the developer learns enough from getting this right that they can release something like Crime Fighters.

Thanks for sharing your findings. I’ll release a new demo with stage 2 and a new GFX engine. I believe everything you mentioned is resolved.